Saturday, April 21, 2012

Ghost Shell Trapper Strengths and Weaknesses

I'm trying to build one right now. I think it will be strong against most melee, but weaker against Necs/Hammerdins/other Trappers. What do you guys think? I'm looking at lower life , but max DR/Block.|||i don't even know what you mean by "ghost shell". is that like a trapper with a chaos?|||Ghost Shell

-102% FCR

-86% FHR

-Faded

-Max block

-CBF

Helm:

+2 Assassin 20% FCR 30% IAS 30% res circlet

Shield:

15% IAS SS

Ring2:

10% FCR/dex/mana/life/res

Weapon:

Phase Blade Spirit

Amulet:

Maras or better rare

Belt:

Arachnids

Gloves:

Trangs

Rings:

Raven

Boots:

FHR/Res/Dex or Str

Armor:

Enigma

Loose outline.|||why not just 102 c\c it and build for fade? thats what my clan trapper is right now, complete with the 1 point in wof.|||Quote:








why not just 102 c\c it?




Can't afford? :O|||griffons really isn't that bad of a choice |||Quote:








griffons really isn't that bad of a choice




LCS? No thanks. Getting the claws would be killer. |||if you do use a w/s 102 build, i think a dungos + 2 fcr ammy + whistans will be better. theres no point in wasting points into dex for block with a SS when you get DR from fade etc.|||Warning: thread hijacking :smiley:

Since w/s 102 fcr max block sins are topic: what do you guys prefer, spirit & fade or hoto & bos? I like hoto setup more, mostly for much faster running speed and option to use Oak charges.|||I think I'd rather use Spirit / Fade for the stronger resists/DR/FHR. I don't use Oak that much on Trappers.

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