Also, any tips on how to beat Hammerdins which RUN AWAY AND LEAD YOU INTO BLIND HAMMERS NO MATTER HOW MUCH YOU TRY SIDETRACK THEM !!?!?
I havent had too much problems with Hammerdins before, but today, not only was this Hammerdin a proud double Raven wielder (not much probs with my 12K Blizz as such, since he doesnt stack, but anyways) but he never once came all out offensive, he just ran away and desynched like mad. I tried sidetracking him, sniping with Glacial Spike, etc. Damn he was good.|||Max block is worth it versus all melee/bow characters but versus casters not so much. I'm currently using a vita blizz with no mb and no es. I've not have the time to really duel alot with this character but i'm having the most trouble with bowzons and good bvc's. Because I have no ES however my blizzard does 15k damage.
Because I cannot afford 45 lifers, I have only 2.3k life. You can get alot more with perfect equipment|||Make an ES blizz sorc, you are immune to hammers then.|||Quote:
Make an ES blizz sorc, you are immune to hammers then.
This is not true. You will be able to take 3 hits instead of 1(2 if pure vita) against a pure hammerdin. ~15000/6 = 2500. I dont know how much mana an ES blizz will have but I guess around 4k? Correct me if i'm wrong though.|||Quote:
Make an ES blizz sorc, you are immune to hammers then.
(1) ES Blizz sorc is not worth it for me, if I want ES I go light sorc. I was asking for vita blizz tips ^^
(2) No offense but are you joking man? Immune how? Even at max ES 5% gets through and 5% of hammer hurts a lot still, especially if you are ES and your HP is real crap. And you will be able to take one or two extra hammers instead of the usual 1-1.5 that kills you if you are pure vita. Although if you take one hammer, you are almost always guaranteed to take the second or third one if you are thrown into fhr and he is 125fcr. In short, vs hammers you obviously dont want to even dare tank lol, casters (except maybe windys can tank some) can only win if they avoid getting hit at all costs.|||ES sorc are terrible if they loose to hammers. I'm not talking about random pubs, yes they die to hammers easily. Really good ones are next to impossible to kill with hammers. ( Assuming it's GM )
Let's assume a descent ES sorc of 1.5k life and 5k mana. These stats can be alot higher btw. ( with Bmana's there are even 7k mana ES sorc :O )
12k hammer = 2k pvp damage = 1.5k damage to mana. That means 3 full hammer hits without effecting her health. Only 4 straight hammers after each other will drop her down which in reality won't happen.
So an ES sorc can tank 3 hammer hits and then her mana regens heals her mana back to 5k mana and then can tank an other 3 hammers without barely effecting her health. This means an ES sorc can tank hammers indefinetly during an entire duel.
ES sorc > Hammers. The only chance a hammer has against an ES sorc is using a Grief and try charging.|||Quote:
ES sorc are terrible if they loose to hammers. I'm not talking about random pubs, yes they die to hammers easily. Really good ones are next to impossible to kill with hammers. ( Assuming it's GM )
ES Sorcs ... what kind?

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Let's assume a descent ES sorc of 1.5k life and 5k mana. These stats can be alot higher btw. ( with Bmana's there are even 7k mana ES sorc :O )
No Bmanas on my realm (arent they USEastNL only, the paradise of dupes and hacks?), and I would never use them, and is another reason why I dont like NL, cuz of all the dupes and 'permed' pre 109 hacks still floating around. So I'm talking full legit here. Where 5k Mana is a REAL lot, so ... are you that rich? Cuz most ppl, at least in the pub games you speak so much of, are not. An ES sorc I dueled had 4.6k after high prebuffed BO and lots of good mana SC's.
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12k hammer = 2k pvp damage = 1.5k damage to mana. That means 3 full hammer hits without effecting her health. Only 4 straight hammers after each other will drop her down which in reality won't happen.
That is just 75% ES. With 95% ES much less damage to life is taken. But assuming your calculations using 1.5k life 75% ES sorc, and 500 pvp damage gets through, then yes she will die after 3hammers, not 4 of them. Every hit you take will remove some life, even at max ES. It does not mean 3 full hammer hits before it effects her health, you can have 90k mana and you are dead with 3 hammers regardless. Maybe you dont understand how ES works exactly, or else you mistyped. Damage to life is not neglected while using ES, its significantly reduced, thats all. And poison and OW bypass ES entirely.
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Only 4 straight hammers after each other will drop her down which in reality won't happen.
If you are thrown into fhr (if you receive 500 damage with 1500 life you most probably will) there's a high chance you will be fhr locked till the 2nd and 3rd hammers finish you off. Sorcs' fhr is really crap, even at the maximum 142bp. A general rule for sorcs is NO TANKING, NO GETTING HIT, AT ALL COSTS!!!!
Do not rely on ES against hammerdins, but on your skill at leading them into Blizzards and avoiding as much as possible stray or blind hammers.|||ES sorc should have 95% ES.
Max telekenisis ( or however you write it ) = 25% reduction of damage to mana ( probably that's what confused you )
FHR animation = more than 1/6th of health lost by a single hit ( or something like that, I know it's based on the fraction of life lost ). Something that will not happen with 95% ES.
ES works on every build, fire/light/cold ofcourse
With 95% ES, 2k damage = 100 damage to health ( i'm not sure if the 25% reduction also applies for health, if so then it's only 75 life damage ) With life replenish and integer Magic absorbtion, it's no problem to tank it and it doesn't trigger FHR.
But instead of using numbers, make a hammerdin and try beat an ES sorc without using excess sorb and no grief.

ES sorc should have 95% ES.
Max telekenisis ( or however you write it ) = 25% reduction of damage to mana ( probably that's what confused you )
I beg your pardon ... actually, Im not confused ... you were the one who made all the mathematical errors.
You're not explaining telekinesis well .... maybe you're wrong or maybe you trying to say this in a very crude manner:
Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.
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FHR animation = more than 1/6th of health lost by a single hit ( or something like that, I know it's based on the fraction of life lost ). Something that will not happen with 95% ES.
Wrong again. Faster Hit Recovery is a coefficient that increases the speed of recovery from being stunned. A character gets stunned when a monster makes a successful attack which causes damage greater than 1/12 of the chararcter's maximum life points.
And dont be cocky ... you dont wanna risk tanking cuz you will be thrown into fhr eventually, sorcs do not have high life, 1/12 is not that much even after ES. You're not a barb or druid, for christ's sake. ES should not be considered as a tanking mechanism, as 5000 mana ES is not the exact same as 5000 extra life, reason I already explained before.
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With 95% ES, 2k damage = 100 damage to health ( i'm not sure if the 25% reduction also applies for health, if so then it's only 75 life damage ) With life replenish and integer Magic absorbtion, it's no problem to tank it and it doesn't trigger FHR.
I dont have replenish, and Spirit integer absorb is kinda too low. But you dont want to be tanking anything with a sorc man, that is just ridiculous.
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But instead of using numbers, make a hammerdin and try beat an ES sorc without using excess sorb and no grief.

I dont need to build a hammerdin or an ES sorc, and its still hard with or without sorb, Blizzard is a monster of a spell and Cold Mastery only amplifies that to high hell. Whether its ES build or not, a Blizzard sorc is still a challenge. I dont usually lose to Hammerdins or Smiters, I just happened to duel a smarter opponent this time. And you can only get smarter by dueling a smarter opponent ^^|||Quote:
I beg your pardon ... actually, Im not confused ... you were the one who made all the mathematical errors.
You're not explaining telekinesis well .... maybe you're wrong or maybe you trying to say this in a very crude manner:
Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.
Read what you wrote. With maxed telekinesis when you get hit by 1000 damage, only 750 mana is lost. That's what I meant with 25% damage reduction to mana, it's not hard to understand is it?

So it's 1/12 th health lost that triggers fhr ( didn't bother looking it up ), that stilll doesn't make any difference. Assuming that he uses 9 * pc skillers which sucks anyway because he has poor stacked resistance.
15k hammer dmg = 2500 pvp damage --> 95% ES --> 125 life lost
1500 life * 1/12 = 125
With magic sorb from spirit it's under 125 life so still no FHR and that's assuming that it's a hammerdin is max damage at 125 fcr

And 1.5k life was just an example, it can be higher with GG circlets and amulets which makes her completely safe for FHR animations agaisnt the most damaging hammerdins.
Like I said, why don't you duel for real instead of explaining things with theories and numbers. Then you know ES sorcs escape hammers easily and they can tank them extremely well.
edit: Btw, it's piss easy to avoid hammers, even if he chainlocks lol.
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