I'm back to D2 after a long hyatus, and I'm planning to get back into HC LLD with a standard charger. Lvl around 30. Might also PK a little with it. Skillwise nothing special: all points in charge, leftovers in Might. I'm mainly preoccupied with finding a good charging weapon atm.
The new runeword Insight (well, new for me) came into view. I think it might be able to let me charge continuously, enabling me to charge in from outside of the screen (zigzagging), get in a quick hit and move offscreen again, speed over the map towards unwilling ears, and so on...
For equipment I'm thinking getting as much FRW as I possibly can: 30% boots (prolly CK), crafted something (one of the crafting recipies gives FRW to ammy or ring I believe), maybe some from armour or helm if I can find any, to make this build even more of a fast build. Rest would be max damage socketed helm or guillaumes if I can find it, Crafted blood gloves,
What I'm wondering about is if it will have the one-hit killing capabilities Chargers usually have. I'm probably gonna build my insight in an Eth. partizan (no supprise here). I was wondering how this compares to an eth snap, and if there are other mentionable runewords I should be looking at.
I'll be test-running this weekend in EUHC public baal and shenk run games, I'll let you know if it's doable

-vigor does work and you should get it if you can. if not consider the boots with it.
-eth upped snap is the weapon of preference for damage builds iirc.
-guilume's is rlvl 35
-honor/shield switch is highly recomended (maybe you could get your vigor from the weapon here|||LLD Serpent Charger:
Introduction:
You're in the Blood Moor, looking around, trying to pierce the mist with your gaze. Focussed on any sound, looking around for the enemy you know is somewhere out there. Then all of a sudden, a flash of a movement, something's coming in to view, fast!. you barely have the time to brace yourself as a strong hit hurls you back a few feet. And just as fast the fiend retreats in the mist...
Let me introduce you: the Serpent Charger. A long range, fast moving non-stop charging Paladin build. It can travel vast distances really fast, enabling it to circle an opponent off screen, chasing, evading projectiles,... This enables this paladin to be played much more tactical, for fighting ranged or fast opponents, while still able to "just" charge the snot out of something. As a PK character the speed of this build really shines in hunting down characters.
Build goals:
1. Use charge continuously. Calculations were done for a mana regen of 48 mana/sec (4 charges/sec). This enables the user to use very short charges, thus being able to dodge and chase characters at the same time. It's this destinctive ability that gave the Serpent Charger it's name.
2. Hitting. More important than damage on this build, that can outrun any melee char and dodge most projectiles,meaning it can survive better than most charger builds out there, so the need for a OHK is less. This is a tactical strike build though, so every strike NEEDS to hit. A high attack rating is necessary.
Lvl selection:
This build is built around the Insight runeword, so the minimum lvl is 26 (for sol rune). The gear selection is done for a lvl 29 though. Because continuous charging needs quite a lot of mana (600 mana pool means 50 mana/second regen), I'm using Frostburn and SoJs. A lot of other good equipment is out around that lvl too.
Skills:
lvl 29 means 28 + 12 (hell rush) = 40 skill points.
Combat skills:
1 smite (prereq)
20 charge
Offensive Auras:
19 Might
Defensive Auras:
1 Prayer
Stats:
Str: enough for items (enough for eth snap after items)
Dex: base
Vit: all leftovers
Ene: base
Gear:
Weapon: Insight Polearm (ethereal)
Switch: eth snap (for entering games, makes people think you're an ordinary charger)
Helmet: Peasant Crown (life, mana and +1 skills) socketed with perfect sapphire
Armour: Dusk shroud (CBF and +1 skills) socketed with perfect sapphire
Gloves: Frostburn (mana, 5% ED, cold damage)
Rings: 2 SoJ (+ 1 skill, mana)
Amulet: +resists +mana cubed or rare, maybe caster craft for 5% max mana (extra mods to look for are AR, + skill and + stats)
Belt: String of ears (DR), maybe a good resist caster belt
Boots: Tearhaunch (vigor, +stats,resists)
Charms:
Ideally around 150 mana should be here, so no hard energy points are needed (5 grand charms). Get some large FHR charms (8 or 9 give you 64% breakpoint). Then there should be place for 6 or 7 small charms of life, and one free spot to pick up the ear.
Notes on playing:
- Allways leave your snap out when entering duelling games. People will think you're an ordinary snap charger.
- Aura use: Vigor will be out most of the time, for faster chargeing. Just before hitting you swap to might aura for damage. In times of need you have a lvl 5 or 6 prayer (and some extra healing due to synergy with meditation from Insight. Only one hard sp though, so don't expect godly healing).
- Beware of necros and paladins. A quick IM or aura switch to thorns will drop you. Maybe a point in cleansing could be nice for loosing curses, after all you've got more time on your hands than most chargers.
Conclusion:
Basically this paladin sacrifices some pure damage for a LOT of versitality and survivability. It's not a one hit killer, but a lightning fast striker that can dodge, attack from off screen (faster than a guided arrow) and chase down allmost any char.
@ crawlingdeadman
Good to know about the frw, I don't know if I could fit it up this build I have in mind. It's become slightly more complicated as I started crunching numbers and working out ideas. I also incorporated Vigor, as it suits the build very well...
@ everyone
I'm still unsure about the ammy and the belt. anyone got any ideas? Oh, and if you want to try the continuous charging yourself build a char on the PTR with 1 charge, 20 meditation and 600 mana and see the magic work. Public Test Realm was made for testing after all. You can do minimum ranged charges for ever. Testing more in depth tomorrow to see if I can come by with less mana since I rarely will do 4 charges/second, maybe I'm able to swap out a soj for angelic ring (and ammy), or at least free a socket for some ar.
Hope you like the build,
Kardinaal|||You can use an insight polearm can't you? Also, ITD doesn't work in PvP.|||Quote:
You can use an insight polearm can't you? Also, ITD doesn't work in PvP.
I could, but since I'd be swapping auras between vigor and might I can just as easily swap the weapon together with the aura, so I'm not planning on hitting with the insight itself. I went staff to save on dex actually (4 or 5 hard points less wih the staff). Still need to build the actual dueller though, I still need to find 1 SoJ. Built a similar char on the PTR, and it can outrun or dodge anything monsters can shoot at him.|||Can you 1 hit kill well equiped equal lvl dudes with an upped eth snap? You want to do this hard core, remember that most people (prolly all serious duellers) will use chicken hack. Eth insight partizan (~300 average dmg if perf dmg roll in non superior eth partizan) gives you up to +6 critical strike and up to 250% bonus to AR. When CS triggers you'll do some real sick dmg.|||Quote:
Can you 1 hit kill well equiped equal lvl dudes with an upped eth snap? You want to do this hard core, remember that most people (prolly all serious duellers) will use chicken hack. Eth insight partizan (~300 average dmg if perf dmg roll in non superior eth partizan) gives you up to +6 critical strike and up to 250% bonus to AR. When CS triggers you'll do some real sick dmg.
Didn't realize that the critical strike is not Amazon only



edit: guide adapted
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