NOTE: I am NOT reccomending that anyone actually use this piece of downloaded arse'tardery, i'm just pointing out it exists and it's something to keep an eye out for.
it seems the retarded losers who rely on their downloaded idiocy to "win" in PvP games have sunk to an all time new low.
wheeeeeee!
they can now Far Cast Blessed Hammers.
yup, that's right. they don't "need" to desynch and 2-frame-hax-cast-time cheese anymore, thay can nail you with hammers from three screens away and the first inkling you'll get is being put into hit-recovery, taking massive damage.
the dude who did this to me the other night at least had the decency to admit what he was doing. i've run into it before, but wasn't sure if it was simple desynch that was nailing me, this time, i could tell something was drastically amiss (even more amiss than his hacked cast rate would indicate).
well, here's hoping blizz will fix the damn farcast bug with the 1.13 patch.
at least FC-Zons could be countered with a simple t-gods+dwarfstar or wisp combination, but there ain't nothing you can do to protect yourself from this particular piece of idiocy.|||you're an idiot, he was desyncing|||no, he wasn't "just" desynching. it kind of looks like desynch, but isn't. it's FC Hammarz hack'tardery. afaik: it's still a "private" hack, but it won't be long before every JSP retard is packing it.
like i said, he did it to me a couple of times before i was certain what was going on.|||Quote:
you're an idiot, he was desyncing
And you're rather impolite for no reason...
Back on topic - I find it hard to believe that they are farcasting hammers. I haven't played in a while so can't say if anything like that is happening in Europe as well.
Are you absolutely sure it wasn't a combination of lag and desynching?|||Quote:
Are you absolutely sure it wasn't a combination of lag and desynching?
yes. i'm 100% positive.
i've been duelling against desynching hammerdins for a good long while now and i'm reasonably good at predicting and countering desynching hammerdins (well, you HAVE to get good at predicting and countering desynching hammerdins if you want to pub PvP these days)
it certainly feels like desynch the first time you encounter it, but it isn't. once you get nailed by it a couple of times, you sense something is terribly, terribly wrong.
for a start, i was in full whirl, through an area free of hammers and got nailed.
secondly, i'd already walloped him 4-0 before he turned this particular hack on. he already had the 2-frame-hacked-up-cast-rate and was of the "i can telebomb anyone coz i'm a hack-up-hammerdin" mindset. he had no idea how to duel a barb with a hammy. then he nailed me twice without taking any damage.
the second time, i could see hiim sitting still just off my screen. i was in full whirl, got nailed and then he appeared at my corpse with the Teleport animation around him.
i'd kept my eye on my ping and it didn't spike during the "duel".
i've encountered this before, but thought it was simple lag/desynch. this time A: he admitted it and B: i really, really noticed something was more amiss than usual.
i wouldn't have posted this if i wasn't sure about it. i hope my reputation at this site would confirm that.|||Its called desync. Properly done, a character can stand directly on top of you and cast spells without even being on your minimap, just by desyncing hard (vigor + charge). Your ping will not affect this, this is a byproduct of the incorrect velocity data being used by the dead reckoning employed by d2 to deal with network latency.
A) The paladin was pulling your leg, like telling you that he was using "kill hacks" that made you instantly drop dead, and getting a good chuckle at your souper cereal responses
B) There is no such thing as farcasting hammers. Hammers are a projectile which is always spawned at the point of the caster, whereas charged strike is the spell charged bolt cast at the point of the target, which is completely removed from the caster, and hence tricking the game into thinking you are attacking, even at a range, causes the bolts to appear disconnected from the player. Normal projectile spells obviously cannot be disconnected from their caster. The paladin was either standing directly on top of you casting, or you ran into an invisible field of hammers (caused by projectiles spawned while hero is off your minimap range), and died.
Your reputation at this site means absolutely nothing next to what is possible and what is not possible in diablo 2's architecture, or to me.|||Quote:
Its called desync.
i know what desynch is. i've been encountering and using it for years.
this was NOT simple desynch.
i stand by what i have said and i don't give a toss if you believe me or not.|||Thats the special brand of desync called "Done properly"
Glad you could encounter it, but unfortunately, your 'close encounter of the 3rd kind' does not create the existence of hacks which violate the basic architecture of the diablo 2 engine, which makes things like that impossible on the serverside.|||Quote:
Thats the special brand of desync called "Done properly"
Glad you could encounter it, but unfortunately, your 'close encounter of the 3rd kind' does not create the existence of hacks which violate the basic architecture of the diablo 2 engine, which makes things like that impossible on the serverside.
Please do say why you are 100% sure it cannot be done at all costs. I'm talking tech explanation here. (I found youre explanation above not sufficiant)
I'm on the fence, I'd have to see it to believe it, but it wouldn't surprise me at all.|||Quote:
you're an idiot, he was desyncing
you love to use this word, not only on this forum...
welcome to the forum
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