[:1]Err, guys, first of all i'm sorry for my bad english. But I have a big problem with this video. My friend and I have dueled with this druid sometime, and both of us recognize that the druid teles SOOOOO Fast and Namelock casting just like he's using AA or something similar. My friend use fraps tool to take video from the game and i'm sure that there's no lag at that time. Here's it:
http://www.mediafire.com/?s5ex2vcmm0d24ry
As you can see, there's something not right in this video:
- First, take a look at 29:00 to 30:00 the druid teles 3 times? (according to the position of him on the minimap). That proves a 25/3 = 8.33333 frames for a tele? And I dont see that why the druid got up with this point. the highest FCR for druid is 10 frames with 163 fcr I believe
- Second, can you cast tornado IMMEDIATELY after namelocking if you are the druid? I believe that when you namelock an opp and tele, you'll lose sometime (not to long, but always lose sometime) to recognize where's the opp (althought you're standing right next to them) because you'll be on a random spot around your opp so that casting immdediately after nl tele is nigh impossible?
- Third, look at the video and i believe that the druid is using unsummon nl, but whatever you do, when you nl an opp, you'll be turning your head to them. But i don't see that here
- Fourth, can you nl an opp RIGHT AFTER you make A LOT of random tele?
- Fifth, did the druid lost nl sometime and still be able to nl chase the opp?
My friend ask a moderator in D2PK, and he say that this video proves that the druid using auto tele or fastmod (the tools that speed up FCR, FBR, FHR i believe). Can you give me any advice on this asap? thanks|||I've tried it using "open with" and saving it. Windows Media encounters a problem.
I can answer some questions though.
@1: Video time isn't always reliable. At ten frames per cast, that's 30 frames total and only 5 frames (a fifth of a second) overlap. Video seconds won't necessarily catch that small of a difference, especially accounting possible patches of lag.
@2: Your position doesn't matter. If you have the skill on right, you can cast at any time. When telestomping, you're always on the person.
@4: Only if they're in your screen.
@5: It can seem like that (if they moved a few screens away), but NL can hold pretty far. I think it cuts off when the player leaves the mini map entirely, but not 100% if that was the range.
A rule of thumb is that if the person can see you, expect a NL.|||Download the klite-codec pack or total vid player and install. It will help you play the video to take a closer look. I'm not good at expressing my thought so you should watch the vid and see what i meant. Btw, i'm sure 100% that there is no lag at that time, we're vietnamese and we play on a vnese private sever, and i'm sure that the ping never get over 110.
Please give me your comments, i need this to decide to lock, or not to lock this druid (lock if he used tools, of course). Thanks
Showing posts with label [:]. Show all posts
Showing posts with label [:]. Show all posts
Friday, April 13, 2012
bvb discussion
[:1]i open this topic to discuss bvb equipment, skills and other relevant things
i plan to have some equipment options:
main weapon grief ba (option fools 40 ias 2xx ed umed ba)
armor: sacred forty /eth uped toothrow (prudence?)
helm is eth uped arreat
storm with 9 dex 9 str jewel
gloves : draculs/steels
combo 1: grief+forty+dracs
combo 2: grief+tooth+steels
question about skill - 1 point in increased speed? thats 10 % less defence. whats the gain?
1 puted 1 point in natural since i will have eni/trang/arach/beast in stash to play as random bvc
my biggest concern is str wasted for sacred armor|||i did some extensive math back in the day and these were the results (numbers are dmg x cth modified by life/def bonuses/penalties... not going into the details its a long story).
furyz/ebug sacred prudence: 319
griefz/toothrow: 309
griefz/sacred fort: 280 (AP is close but not quite as good)
this was done at lvl 90, so if you plan to level your barb higher than that the ow setups will be even further ahead, since ow damage scales up slightly as you level up.
my griefz/toothrow one was damn near unbeatable, it certainly felt stronger than my previous grief/sacred fort one. havent tried a sacred prudence one.
keep in mind that ow is hard to use... you have to wait 8 secs for it to do its job... hitting again only resets the duration... so if you hit twice within 8 secs you're losing out vs a raw dmg barb. in practice this makes the difference not as big as the numbers suggest. you can also get screwed by things like cold dmg charms or someone "mirroring" your whirls, which = a lot of hits in a short period of time. still, if you play well you'll win A LOT vs grief/fort. lastly, if you like being aggressive you wont like the playstyle ow forces on you (or you'll risk losing if you are). i like it personally, long duels create suspense
.
optimal builds for each setup:
toothrow (63 base str and i highly suggest 1 in inc. speed. this str is also ideal for fort/widow vs hdins and enigma/clegaws/doomz vs smiters):
griefz
SS (ed/ar/dex/-15% req., the -15% req. saves a lot of str)
eth upd toothrow / AP fort for fun / ebug fort (BM, multiple armor types to choose from here which is practical: boneweave, AP, kraken, balrog, whatever you find)
non upd arreats (cham'd for cold dmg using barbs and ed/life for those who dont have any)
angelics, dracs, dungos, up'd gores (no reason to use rends)
AR scs (scs > gcs and AR > max/AR)
sacred fort (109 base str, 1 in inc. speed isnt bad to run after those annoying ow barbs...
):
griefz
SS (ed/ar/dex/str)
sacred fort / ebug sacred fort (BM, with this kind of armor this setup is significantly better than the toothrow one with an ebug fort of its own)
up'd arreats (ed/ar/dex/str, eth up'd isnt as good as even a crap 32ed/8str or something)
angelics, dracs, dungos, up'd gores (rends = less total dmg but more raw dmg... if you want to be very aggressive)
AR or max/AR scs (both have almost exactly the same dmg output)
ebug sacred prudence (117 base str, 1 in inc. speed and ideally you should max ironskin before ww... this much str is also nice for a brutal BM setup vs smiters: doomz, clegaws, fort, marrowwalk, coa, widow...
)
furyz
SS (cham'd and AR/life)
ebug sacred prudence / ebug sacred stone (BM, massive def!)
eth up'd arreats (here its worth it, you dont get much from ed with fury and with an up'd one you'd only be able to save 6 str from a jewel not 9, since 196 + 20 = 216 and you need 222. its especially worth it if you max ironskin first)
angelics, dracs, dungos, up'd gores (zzz)
AR scs (AR > max/AR here)
lastly, keep in mind that the last two are interchangeable to some extent, but obviously optimizing one will mean that the other one will be a little subpar.|||for sockets, i like to add DAMAGE!
my current barb uses:
hat: reg, un-up'd arreats with 30 max jool
armour: AP fort (i'm on West NL and have a zbug, but i only use it against other zbug users)
belt: dungos
boots: up'd gores
shield: SS with 40ed/-15% reqs
wep: griefZ
glubs: dracs
jewellery: angelics.
charms is a mix of ar/lifers and max/ar lifers
vital stats:
life: 6012
AR: 20.5k
Defence: 32k in zbug, 26k in reg AP.
if there were no zbugs on West NL, i'd go with a 15ed sup sacred fort.
the rough rule of thumb for BvB is: if you choose a Grief weapon, you may use any armour you like. if you choose a Fortitude armour, you may use any weapon you like.|||Here would be the setup I would use:
grief ba
ss 40 ed/poison dmg jewel
fort loricated mail (heavy armor better)
angelics (yes 2 rings)
arreats 40 ed/poison dmg jewel
rends (you could use dracs but every 1% ed counts)
40/15 dungo
gores or dancers (I prefer gores)
Dont put any points into increase speed and I mean none. Can be frozen is good in bvb since you can keep ias while very slow frw ww.|||why dancers?|||Quote:
hat: reg, un-up'd arreats with 30 max jool
40 ed > 30 max for grief users, not to mention the dex/str you can get on them. i showed you the math for it meph a while back and you still use that silly thing
454 (p grief) x 0.4 = 181 (max/AR: 509 x 0.4 = 203)
30 max i.e. 15 avg x 9.64 (864 ed with lvl 29 ww, lvl 27 mastery, 232 str and fort) = 144
Quote:
Dont put any points into increase speed and I mean none. Can be frozen is good in bvb since you can keep ias while very slow frw ww.
thats fine for grief/fort but you obviously dont know much about ow builds. not having CBF can be really bad. for the same reasons you like heavy armors, being frozen and no inc. speed, ow builds should have the opposite. lastly, poison is BM.
Quote:
why dancers?
to save dex i guess but i highly doubt its worth it.|||Quote:
why dancers?
I specifically said I prefer gores but if you want to save dex and get more fhr than you could choose dancers.|||@vknez
I don't know which realm do you play but get at least 20k AR and 25k+ def. I personally aim for 24k+ AR and 30k+ def, the increase in cth is quite significant IMO. I prefer dracul's over steelrends but if you build around sacred fort, I think steelrends is the clear choice. My barb is built around a visionary diadem, draculs, grief and zbug fort, 24k AR, 33.5k def, 6.4k life. I put 1 point in nat resist and 0 in inc speed.|||Quote:
I specifically said I prefer gores but if you want to save dex and get more fhr than you could choose dancers.
There is no need for fhr in BvB games.
Also, being frozen is not at all an advantage for BvB's. Being frozen/decrep makes you get in more hits in PvM vs stagnant packs of monsters.
However, 2 barbs ww'ing past each other, have the same amount of hit checks and the time duration regarding range is dictated by the barb moving fastest across the screen. In other words, you actually appear within each others attack range for the same amount of time.
In most cases, being frozen in that sort of duel makes maneuvering more difficult, making the non-frozen barb able to reposition attacks much faster then you can. This is also why BvB's often carry a cold charm, so they can purposely mess with your function. Getting a solid attack on a non-moving ww barb is not something you can depend on, and is typically an accident at best, especially when you can't maneuver as well to keep the pressure up.
Quote:
this was done at lvl 90, so if you plan to level your barb higher than that the ow setups will be even further ahead, since ow damage scales up slightly as you level up.
Max OW damage is acheived @ lvl90. 533 is max damage for OW after PvP penalties. Has this changed?
@vknez. I don't understand why one would want to go rends with an OW setup/tooth, especially if str is a concern of yours. Also, I agree with Meph on the jewels. Add some damage.
Quote:
the rough rule of thumb for BvB is: if you choose a Grief weapon, you may use any armour you like. if you choose a Fortitude armour, you may use any weapon you like.
As long as the weapon isn't an ebotd,beast, or edc...
|||Quote:
Max OW damage is acheived @ lvl90. 533 is max damage for OW after PvP penalties. Has this changed? Also, I agree with Meph on the jewels. Add some damage.
Clvl=61-99: 25*(45*Clvl-1319)/256 (thats per second, so all that x 8)
i dont know where this "lvl 90 for best ow" belief comes from. you get the best multiplier (45) at lvl 61 then it scales up. i never read about Clvl having a max of 90 and cant really see why it would either. with a 1/4 penalty vs players, lvl 90 = 533 indeed. lvl 95 = 577, a significant difference.
and about the jewels, man you two are something. you got some easy math right in your face and you still pick the worst option
. max dmg might be better with fury/fort, but certainly not grief/fort.
i plan to have some equipment options:
main weapon grief ba (option fools 40 ias 2xx ed umed ba)
armor: sacred forty /eth uped toothrow (prudence?)
helm is eth uped arreat
storm with 9 dex 9 str jewel
gloves : draculs/steels
combo 1: grief+forty+dracs
combo 2: grief+tooth+steels
question about skill - 1 point in increased speed? thats 10 % less defence. whats the gain?
1 puted 1 point in natural since i will have eni/trang/arach/beast in stash to play as random bvc
my biggest concern is str wasted for sacred armor|||i did some extensive math back in the day and these were the results (numbers are dmg x cth modified by life/def bonuses/penalties... not going into the details its a long story).
furyz/ebug sacred prudence: 319
griefz/toothrow: 309
griefz/sacred fort: 280 (AP is close but not quite as good)
this was done at lvl 90, so if you plan to level your barb higher than that the ow setups will be even further ahead, since ow damage scales up slightly as you level up.
my griefz/toothrow one was damn near unbeatable, it certainly felt stronger than my previous grief/sacred fort one. havent tried a sacred prudence one.
keep in mind that ow is hard to use... you have to wait 8 secs for it to do its job... hitting again only resets the duration... so if you hit twice within 8 secs you're losing out vs a raw dmg barb. in practice this makes the difference not as big as the numbers suggest. you can also get screwed by things like cold dmg charms or someone "mirroring" your whirls, which = a lot of hits in a short period of time. still, if you play well you'll win A LOT vs grief/fort. lastly, if you like being aggressive you wont like the playstyle ow forces on you (or you'll risk losing if you are). i like it personally, long duels create suspense

optimal builds for each setup:
toothrow (63 base str and i highly suggest 1 in inc. speed. this str is also ideal for fort/widow vs hdins and enigma/clegaws/doomz vs smiters):
griefz
SS (ed/ar/dex/-15% req., the -15% req. saves a lot of str)
eth upd toothrow / AP fort for fun / ebug fort (BM, multiple armor types to choose from here which is practical: boneweave, AP, kraken, balrog, whatever you find)
non upd arreats (cham'd for cold dmg using barbs and ed/life for those who dont have any)
angelics, dracs, dungos, up'd gores (no reason to use rends)
AR scs (scs > gcs and AR > max/AR)
sacred fort (109 base str, 1 in inc. speed isnt bad to run after those annoying ow barbs...

griefz
SS (ed/ar/dex/str)
sacred fort / ebug sacred fort (BM, with this kind of armor this setup is significantly better than the toothrow one with an ebug fort of its own)
up'd arreats (ed/ar/dex/str, eth up'd isnt as good as even a crap 32ed/8str or something)
angelics, dracs, dungos, up'd gores (rends = less total dmg but more raw dmg... if you want to be very aggressive)
AR or max/AR scs (both have almost exactly the same dmg output)
ebug sacred prudence (117 base str, 1 in inc. speed and ideally you should max ironskin before ww... this much str is also nice for a brutal BM setup vs smiters: doomz, clegaws, fort, marrowwalk, coa, widow...

furyz
SS (cham'd and AR/life)
ebug sacred prudence / ebug sacred stone (BM, massive def!)
eth up'd arreats (here its worth it, you dont get much from ed with fury and with an up'd one you'd only be able to save 6 str from a jewel not 9, since 196 + 20 = 216 and you need 222. its especially worth it if you max ironskin first)
angelics, dracs, dungos, up'd gores (zzz)
AR scs (AR > max/AR here)
lastly, keep in mind that the last two are interchangeable to some extent, but obviously optimizing one will mean that the other one will be a little subpar.|||for sockets, i like to add DAMAGE!
my current barb uses:
hat: reg, un-up'd arreats with 30 max jool
armour: AP fort (i'm on West NL and have a zbug, but i only use it against other zbug users)
belt: dungos
boots: up'd gores
shield: SS with 40ed/-15% reqs
wep: griefZ
glubs: dracs
jewellery: angelics.
charms is a mix of ar/lifers and max/ar lifers
vital stats:
life: 6012
AR: 20.5k
Defence: 32k in zbug, 26k in reg AP.
if there were no zbugs on West NL, i'd go with a 15ed sup sacred fort.
the rough rule of thumb for BvB is: if you choose a Grief weapon, you may use any armour you like. if you choose a Fortitude armour, you may use any weapon you like.|||Here would be the setup I would use:
grief ba
ss 40 ed/poison dmg jewel
fort loricated mail (heavy armor better)
angelics (yes 2 rings)
arreats 40 ed/poison dmg jewel
rends (you could use dracs but every 1% ed counts)
40/15 dungo
gores or dancers (I prefer gores)
Dont put any points into increase speed and I mean none. Can be frozen is good in bvb since you can keep ias while very slow frw ww.|||why dancers?|||Quote:
hat: reg, un-up'd arreats with 30 max jool
40 ed > 30 max for grief users, not to mention the dex/str you can get on them. i showed you the math for it meph a while back and you still use that silly thing

454 (p grief) x 0.4 = 181 (max/AR: 509 x 0.4 = 203)
30 max i.e. 15 avg x 9.64 (864 ed with lvl 29 ww, lvl 27 mastery, 232 str and fort) = 144
Quote:
Dont put any points into increase speed and I mean none. Can be frozen is good in bvb since you can keep ias while very slow frw ww.
thats fine for grief/fort but you obviously dont know much about ow builds. not having CBF can be really bad. for the same reasons you like heavy armors, being frozen and no inc. speed, ow builds should have the opposite. lastly, poison is BM.
Quote:
why dancers?
to save dex i guess but i highly doubt its worth it.|||Quote:
why dancers?
I specifically said I prefer gores but if you want to save dex and get more fhr than you could choose dancers.|||@vknez
I don't know which realm do you play but get at least 20k AR and 25k+ def. I personally aim for 24k+ AR and 30k+ def, the increase in cth is quite significant IMO. I prefer dracul's over steelrends but if you build around sacred fort, I think steelrends is the clear choice. My barb is built around a visionary diadem, draculs, grief and zbug fort, 24k AR, 33.5k def, 6.4k life. I put 1 point in nat resist and 0 in inc speed.|||Quote:
I specifically said I prefer gores but if you want to save dex and get more fhr than you could choose dancers.
There is no need for fhr in BvB games.
Also, being frozen is not at all an advantage for BvB's. Being frozen/decrep makes you get in more hits in PvM vs stagnant packs of monsters.
However, 2 barbs ww'ing past each other, have the same amount of hit checks and the time duration regarding range is dictated by the barb moving fastest across the screen. In other words, you actually appear within each others attack range for the same amount of time.
In most cases, being frozen in that sort of duel makes maneuvering more difficult, making the non-frozen barb able to reposition attacks much faster then you can. This is also why BvB's often carry a cold charm, so they can purposely mess with your function. Getting a solid attack on a non-moving ww barb is not something you can depend on, and is typically an accident at best, especially when you can't maneuver as well to keep the pressure up.
Quote:
this was done at lvl 90, so if you plan to level your barb higher than that the ow setups will be even further ahead, since ow damage scales up slightly as you level up.
Max OW damage is acheived @ lvl90. 533 is max damage for OW after PvP penalties. Has this changed?
@vknez. I don't understand why one would want to go rends with an OW setup/tooth, especially if str is a concern of yours. Also, I agree with Meph on the jewels. Add some damage.
Quote:
the rough rule of thumb for BvB is: if you choose a Grief weapon, you may use any armour you like. if you choose a Fortitude armour, you may use any weapon you like.
As long as the weapon isn't an ebotd,beast, or edc...

Max OW damage is acheived @ lvl90. 533 is max damage for OW after PvP penalties. Has this changed? Also, I agree with Meph on the jewels. Add some damage.
Clvl=61-99: 25*(45*Clvl-1319)/256 (thats per second, so all that x 8)
i dont know where this "lvl 90 for best ow" belief comes from. you get the best multiplier (45) at lvl 61 then it scales up. i never read about Clvl having a max of 90 and cant really see why it would either. with a 1/4 penalty vs players, lvl 90 = 533 indeed. lvl 95 = 577, a significant difference.
and about the jewels, man you two are something. you got some easy math right in your face and you still pick the worst option

LLD/VLLD Questions
[:1]What are they LLD level ranges? (level xx - level 30)
Is VLLD just level 9?
Do Hel runes lower the required level of the item they're socketed in?
Is there a viable 'caster' build at level 9?
Thanks!|||Going off memory on some of these so don't quote me; vlld is generally level nine (you'll occasionally see some level twelves). The next bracket is eighteen (sometimes referred to as mlld), and thirty is what's usually synonymous with lld.
I don't think there are many level nine casters - or casters in vlld in general - you'll usually see jabbers, tiger strikers and/or kickers, bash barbs, smiters or sacrifice paladins. You could potentially go up to level twelve for an ice sorc or maybe even firestorm/fissure druid (the latter might be doable at nine, not entirely sure). And it never hurts to ask beforehand if someone's ok with dueling a someone a few levels up.
Hope that all helps!|||9-12
15*-18
21 **
27- 29 (30)***
*15 is a weird one. it's too good for 9-12, but most of them arent strong enough for vs.18's
** not many duel at 21, but there are some great 21 zealots.
*** 29 for Eu, 30 for the rest of the universe. weird Euro's... you know who you are!|||So, I think I'll keep it to level 9. That gives me... 23 skill points to play with (14 from quests, 9 from levels)
I want him to be a caster though, like Queen Mebd suggested. What aobut level 9 Molten Boulder? Since most VLLD are Melee they won't be running around a bunch, they'll have to come right to me.
Level 9 molten boulder is 34-47 physical damage, 36-50 fire damage, and 90-94 fire damage per second (because of the flames it leaves behind) So... 160-191 damage per second (depending upon what kind of FCR I can get)
1 Firestorm
9 Molten Boulder
1 Raven
1 Creeper
6 Oak Sage
5 Summon Spirit Wolves
For equipment: find +mana, +FCR, and +FHR, Right?
Dunno much about LLD, but this seems viable
What do other builds do for damage? This would have 5 Spirit Wolves, and around 191 damage per second from molten boulder. Each Wolf would do... 7-10 damage (which isn't much, but it should help) If I could get some +skills gear it would be even better, but is +skills level 9 gear even possible?
Do Hel runes lower the required level? Then I can use some level 12 gear (level 13 gear comes in at 9.1 or something, so it probably rounds up)
EDIT: Theres a 2 second Casting delay on Molten Boulder. I can cast firestorm twice, then Molten Boulder once, and repeat; or Normal Attack in between casts.|||- at level 9 you have 12 skills from quests (4 times 3 difficulties), 8 from levels (you dont have a skill at level 1).
- you will die
- +skills are available
- hel doesnt lower levels.
your pitiful damage will get laughed at by a ts sin doing 1k+ damage per 3 charges and around 900 life. if you give her wolves to charge up on, you're even easier to kill. there's a reason 90% of lvl 9-12 is melee, it's insanely hard to get a caster to do much damage.|||You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh
So level 9 Druid caster is out... Maybe a level 9 necro...
I'm not trying to be a pain, I just want to make something different for VLLD.|||Quote:
You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh
So level 9 Druid caster is out... Maybe a level 9 necro...
I'm not trying to be a pain, I just want to make something different for VLLD.
a necro might be viable. using bone armor for defense and amp damage for damage boost. Equipped with + max damage equipment and a cleg's sword or a scepter with sacrifice charges.
It would be a melee necro though..|||Does Weaken Work on other players?
If so, can you cast Weaken AND Amplify Damage on the same person, or the they overlap/cancel the other out?
So... Heres what I was thinking for a level 9 Necro:
Wtih 20 Points to spend:
9 - Bone Armor (100% damage shield)
6 - Amplify Damage (for 23 second duration)
5 - Weaken (23 second duration)
Then maybe use the full cleg's set? At least the sword and gloves. Then just find good stuff with required level 9.|||Curses override each other with the most recently cast curse being the active one.
I have fond memories of my lvl 12 Feral Wolf ^_^.|||Dang... So which would be better? Weaken or Amplify? I would assume Amplify. So I could max that to level 9 and have 2 points to stick somewhere...
Is VLLD just level 9?
Do Hel runes lower the required level of the item they're socketed in?
Is there a viable 'caster' build at level 9?
Thanks!|||Going off memory on some of these so don't quote me; vlld is generally level nine (you'll occasionally see some level twelves). The next bracket is eighteen (sometimes referred to as mlld), and thirty is what's usually synonymous with lld.
I don't think there are many level nine casters - or casters in vlld in general - you'll usually see jabbers, tiger strikers and/or kickers, bash barbs, smiters or sacrifice paladins. You could potentially go up to level twelve for an ice sorc or maybe even firestorm/fissure druid (the latter might be doable at nine, not entirely sure). And it never hurts to ask beforehand if someone's ok with dueling a someone a few levels up.
Hope that all helps!|||9-12
15*-18
21 **
27- 29 (30)***
*15 is a weird one. it's too good for 9-12, but most of them arent strong enough for vs.18's
** not many duel at 21, but there are some great 21 zealots.
*** 29 for Eu, 30 for the rest of the universe. weird Euro's... you know who you are!|||So, I think I'll keep it to level 9. That gives me... 23 skill points to play with (14 from quests, 9 from levels)
I want him to be a caster though, like Queen Mebd suggested. What aobut level 9 Molten Boulder? Since most VLLD are Melee they won't be running around a bunch, they'll have to come right to me.
Level 9 molten boulder is 34-47 physical damage, 36-50 fire damage, and 90-94 fire damage per second (because of the flames it leaves behind) So... 160-191 damage per second (depending upon what kind of FCR I can get)
1 Firestorm
9 Molten Boulder
1 Raven
1 Creeper
6 Oak Sage
5 Summon Spirit Wolves
For equipment: find +mana, +FCR, and +FHR, Right?
Dunno much about LLD, but this seems viable

What do other builds do for damage? This would have 5 Spirit Wolves, and around 191 damage per second from molten boulder. Each Wolf would do... 7-10 damage (which isn't much, but it should help) If I could get some +skills gear it would be even better, but is +skills level 9 gear even possible?
Do Hel runes lower the required level? Then I can use some level 12 gear (level 13 gear comes in at 9.1 or something, so it probably rounds up)
EDIT: Theres a 2 second Casting delay on Molten Boulder. I can cast firestorm twice, then Molten Boulder once, and repeat; or Normal Attack in between casts.|||- at level 9 you have 12 skills from quests (4 times 3 difficulties), 8 from levels (you dont have a skill at level 1).
- you will die
- +skills are available
- hel doesnt lower levels.
your pitiful damage will get laughed at by a ts sin doing 1k+ damage per 3 charges and around 900 life. if you give her wolves to charge up on, you're even easier to kill. there's a reason 90% of lvl 9-12 is melee, it's insanely hard to get a caster to do much damage.|||You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh

So level 9 Druid caster is out... Maybe a level 9 necro...

I'm not trying to be a pain, I just want to make something different for VLLD.|||Quote:
You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh

So level 9 Druid caster is out... Maybe a level 9 necro...

I'm not trying to be a pain, I just want to make something different for VLLD.
a necro might be viable. using bone armor for defense and amp damage for damage boost. Equipped with + max damage equipment and a cleg's sword or a scepter with sacrifice charges.

If so, can you cast Weaken AND Amplify Damage on the same person, or the they overlap/cancel the other out?
So... Heres what I was thinking for a level 9 Necro:
Wtih 20 Points to spend:
9 - Bone Armor (100% damage shield)
6 - Amplify Damage (for 23 second duration)
5 - Weaken (23 second duration)
Then maybe use the full cleg's set? At least the sword and gloves. Then just find good stuff with required level 9.|||Curses override each other with the most recently cast curse being the active one.
I have fond memories of my lvl 12 Feral Wolf ^_^.|||Dang... So which would be better? Weaken or Amplify? I would assume Amplify. So I could max that to level 9 and have 2 points to stick somewhere...
Light sorc or Grief Sorb Vandicator?
[:1]I have the wealth and stuff but I can't choose which build to go for.
Suggestions or any ideas on my options?|||I voted Vindicator. Maybe I'm sick of my ES/Lightning, but they're not as versatile in pub.
ex: sorb bvc.|||Quote:
I have the wealth and stuff but I can't choose which build to go for.
Suggestions or any ideas on my options?
I voted paladin as well, light dmg is not reliable imo. plus sorb>light dmg
Mike|||how did i get herE?|||Awesome poll:
Which would you pick for one night: The D3 Blizzcon Demo or a booth babe?
I want the demo. Sex is just sex.
I want the babe/dude. I can buy D3 when it's released.
This question offends me. I'm just not sure which part is more offensive.|||Quote:
how did i get herE?
It's the forum's "poll feature". It happens
Suggestions or any ideas on my options?|||I voted Vindicator. Maybe I'm sick of my ES/Lightning, but they're not as versatile in pub.
ex: sorb bvc.|||Quote:
I have the wealth and stuff but I can't choose which build to go for.
Suggestions or any ideas on my options?
I voted paladin as well, light dmg is not reliable imo. plus sorb>light dmg
Mike|||how did i get herE?|||Awesome poll:
Which would you pick for one night: The D3 Blizzcon Demo or a booth babe?
I want the demo. Sex is just sex.
I want the babe/dude. I can buy D3 when it's released.
This question offends me. I'm just not sure which part is more offensive.|||Quote:
how did i get herE?
It's the forum's "poll feature". It happens

how does knockback (bowazon) work in pvp?
[:1]if i nef a bow (specifically a rogue's bow for LLD), how does it work exactly? does it always knockback if the hit registers? do they get put into fhr or actually get knocked back?|||Quote:
Chance to cause Knockback
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%
So as long as you do a proper hit it should be 50% I guess.
And they do get knocked back not just hit recovery.|||i heard it is something like a double length hit recovery, can someone clarify?
thanks btw|||If you get like 2 sources of kb, can are they considered 1, or do they calculate seperately? I mean is it 50% chance to kb, or 75%?
and is a druid in bearform considered large, or everyone else?|||same question as above,
And what nullify knockback?
1. Frozen. By experience, frozen mosters won't be pushed away
2. monsters flee
3. knock back pass got blocked.
3. what else?|||Quote:
If you get like 2 sources of kb, can are they considered 1, or do they calculate seperately? I mean is it 50% chance to kb, or 75%?
and is a druid in bearform considered large, or everyone else?
knock back is a key word. you have knock back or you dont. the % chance to knock back is based on the word itself, not the gear that gives it. two sources of knock back give you knock back not knock back x2.
Chance to cause Knockback
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%
So as long as you do a proper hit it should be 50% I guess.
And they do get knocked back not just hit recovery.|||i heard it is something like a double length hit recovery, can someone clarify?
thanks btw|||If you get like 2 sources of kb, can are they considered 1, or do they calculate seperately? I mean is it 50% chance to kb, or 75%?
and is a druid in bearform considered large, or everyone else?|||same question as above,
And what nullify knockback?
1. Frozen. By experience, frozen mosters won't be pushed away
2. monsters flee
3. knock back pass got blocked.
3. what else?|||Quote:
If you get like 2 sources of kb, can are they considered 1, or do they calculate seperately? I mean is it 50% chance to kb, or 75%?
and is a druid in bearform considered large, or everyone else?
knock back is a key word. you have knock back or you dont. the % chance to knock back is based on the word itself, not the gear that gives it. two sources of knock back give you knock back not knock back x2.
PVP Zon
[:1]Looking for advice on how to twik my zon for PVP.I haven't done PVP since 1.09 when leech was good in PVP
Here is my Zon
Code:
Her gear
Code:
Her Skills
Code:
I was thinking I could pour more points into d/a/e instead of Valk and Multi. BK,SOJ or another Raven for her 2nd ring.|||If you haven't already taken a look at it, the PvP "Hybrid" Amazon v.1.2 Guide, is definitely worth a read. I'm guessing by the fingerprints listed in the gear readouts your 'zon is SP? There's a discussion that starts up around page nine about solid single player gear and setups for hitting the same targets and breakpoints of the build. Hope that helps.|||Thank you for the link, I was actually looking for a conversation about it though.|||You have quite nice core of your build for PvP bowie. Those Faith and Forti are great.
I'll try to help you out with budget bowa build for SP, but since I made my bowazon only ~10 days ago bear in mind that I'm far from expert on bowazons.
I'd suggest semi budget setup for SP bowazon that you could finish with couple of trades and shoudln't really be hard to finish:
Helm: Shop 3os ~40 life Great helm at Anya's. They aren't that rare and it should be doable. Lazy option (I DON'T RECCOMEND IT) is just plain 3os helm of any kind. Socket those with 3 Maxdmg/IAS jewels. They cost much less then ED/IAS and even with something like 8max/15 IAS x 3 in 40 life helm would be decent.
Amulet: Cat's eye. There isn't really a second choice.
Faith and Forti obviously.
For Gloves use 20IAS/knockback gloves. They are very common. I'm sure you could craft them in 10 tries or less. Even better if they spawn with passives/whatever.
Belt should be Nosferatu's Coil. It's cheap enough and very good.
This setup gives you 7fpa atatck (you ARE going to need it if you go pure bow route). 95 IAS is needed to get to 7 fpa and every item of yours is providing you with some. Boots are flexible.
Now, I strongly reccomend against being pure bowazon and really read guide that Queen Mebd gave you. It's worth reading.
Only thing that you have to worry about is your switch. You decide if you are going pure bowa route, or instead take your one point wonders in javelin tree and go with upped Titans(eth or not eth)/Stormshield or simply having CtA on switch.
max/ar/life charms are quite valuable, but plain maxers shouldn't cost you too much. So go either with inventory filled with small charms of Vita or plain maxers. You should aim for 5000 GA dmg, 1100 life after BO, and around 150 FRW.
Hope this helps.
This is all scraped up so don't blame me for any/all mistakes
|||I read the link before it is very informative,she is still geared for single player now, I have plenty of money. I'm actually ISO some 40/15s, SS and other gear now, it's just a matter of finding someone that has it(the jewels in particular). I won't be using CTA on her when I finish but I can get her one until I get my other gear.
Thank you for the input.|||I also want to see if WF+160/60+120/45 is still viable|||Quote:
I also want to see if WF+160/60+120/45 is still viable
you'll be gimping yourself, but it works
Here is my Zon
Code:
Name: DeathArrow
Class: Amazon
Experience: 1706058123
Level: 90
Naked/Gear
Strength: 102/152
Dexterity: 403/423
Vitality: 20/20
Energy: 15/15
HP: 288/559
Mana: 148/188
Stamina: 173/183
Defense: 100/2168
AR: 1985/827217
Fire: 87/47/-13
Cold: 118/78/18
Lightning: 120/80/20
Poison: 264/224/164
FR/W: 40
FHR: 0
IAS: 40
Her gear
Code:
Faith
Grand Matron Bow
OhmJahLemEld
Two Hand Damage: 60 - 309
Durability: 46 of 55
Required Level: 65
Required Strength: 108
Required Dexterity: 152
Fingerprint: 0x8025e673
Item Level: 88
Version: Expansion 1.10+
Level 15 Fanaticism Aura When Equipped
+2 to All Skills
+3 to Bow and Crossbow Skills (Amazon Only)
330% Enhanced Damage
Ignore Target's Defense
300% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 120 - 120 Fire Damage
All Resistances +15
10% Reanimate as: Returned
75% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Ohm Rune
Socketed: Jah Rune
Socketed: Lem Rune
Socketed: Eld Rune
Windforce
Hydra Bow
Two Hand Damage: 35 - 519
Durability: 51 of 55
Required Level: 73
Required Strength: 134
Required Dexterity: 167
Fingerprint: 0x317e18b7
Item Level: 86
Version: Expansion 1.10+
+40% Increased Attack Speed
250% Enhanced Damage
+281 to Maximum Damage (Based on Character Level)
6% Mana stolen per hit
Knockback
+10 to Strength
+5 to Dexterity
Heal Stamina Plus 30%
1 Sockets (1 used)
Socketed: Shael Rune
Atma's Scarab
Amulet
Required Level: 60
Fingerprint: 0xb5df9edb
Item Level: 84
Version: Expansion 1.10+
5% Chance to cast level 2 Amplify Damage on striking
20% Bonus to Attack Rating
Adds 40 Poison Damage Over 4 Secs (100 Frames)
Poison Resist +75%
Attacker Takes Damage of 5
+3 to Light Radius
Andariel's Visage
Demonhead
Defense: 316
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0xb2d0b99f
Item Level: 88
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+104% Enhanced Defense
+25 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
Fortitude
Archon Plate
ElSolDolLo
Defense: 1422
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xd184ad53
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+123 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
Bone Hand
Leather Gloves
Defense: 7
Durability: 12 of 12
Required Level: 61
Fingerprint: 0xbdd07dfd
Item Level: 79
Version: Expansion 1.10+
+1 to Passive and Magic Skills (Amazon Only)
+20% Increased Attack Speed
+80% Enhanced Defense
Poison Resist +30%
8% Better Chance of Getting Magic Items
Level 3 Exploding Arrow (27/27 Charges)
Immortal King's Detail
War Belt
Defense: 89
Durability: 24 of 24
Required Level: 29
Required Strength: 110
Fingerprint: 0xb95577a9
Item Level: 83
Version: Expansion 1.10+
+36 Defense
+25 to Strength
Lightning Resist +31%
Fire Resist +28%
Set (2 items): +105 Defense
Set (3 items): +25% Faster Hit Recovery
Set (4 items): +100% Enhanced Defense
Set (5 items): Damage Reduced by 20%
Set (6 items): +2 to Masteries Skills (Barbarian Only)
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x6ed21e78
Item Level: 88
Version: Expansion 1.10+
+229 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Ghoul Eye
Ring
Required Level: 74
Fingerprint: 0x2cbe5c4b
Item Level: 91
Version: Expansion 1.10+
+68 to Attack Rating
6% Mana stolen per hit
4% Life stolen per hit
+10 Maximum Stamina
Cold Resist +29%
Immortal King's Pillar
War Boots
Defense: 124
Durability: 24 of 24
Required Level: 31
Required Strength: 125
Fingerprint: 0xbc36b70c
Item Level: 81
Version: Expansion 1.10+
+40% Faster Run/Walk
+110 to Attack Rating
+75 Defense
+44 to Life
Set (2 items): 25% Better Chance of Getting Magic Items
Set (3 items): +2 to Combat Skills (Barbarian Only)
Set (4 items): +160 Defense
Set (5 items): Half Freeze Duration
Her Skills
Code:
Magic Arrow: 1/8
Cold Arrow: 1/8
Multiple Shot: 5/12
Guided Arrow: 20/27
Inner Sight: 1/7
Critical Strike: 20/26
Dodge: 12/18
Slow Missiles: 1/7
Avoid: 5/11
Penetrate: 1/7
Decoy: 1/7
Evade: 12/18
Valkyrie: 20/26
Pierce: 1/7
I was thinking I could pour more points into d/a/e instead of Valk and Multi. BK,SOJ or another Raven for her 2nd ring.|||If you haven't already taken a look at it, the PvP "Hybrid" Amazon v.1.2 Guide, is definitely worth a read. I'm guessing by the fingerprints listed in the gear readouts your 'zon is SP? There's a discussion that starts up around page nine about solid single player gear and setups for hitting the same targets and breakpoints of the build. Hope that helps.|||Thank you for the link, I was actually looking for a conversation about it though.|||You have quite nice core of your build for PvP bowie. Those Faith and Forti are great.
I'll try to help you out with budget bowa build for SP, but since I made my bowazon only ~10 days ago bear in mind that I'm far from expert on bowazons.
I'd suggest semi budget setup for SP bowazon that you could finish with couple of trades and shoudln't really be hard to finish:
Helm: Shop 3os ~40 life Great helm at Anya's. They aren't that rare and it should be doable. Lazy option (I DON'T RECCOMEND IT) is just plain 3os helm of any kind. Socket those with 3 Maxdmg/IAS jewels. They cost much less then ED/IAS and even with something like 8max/15 IAS x 3 in 40 life helm would be decent.
Amulet: Cat's eye. There isn't really a second choice.
Faith and Forti obviously.
For Gloves use 20IAS/knockback gloves. They are very common. I'm sure you could craft them in 10 tries or less. Even better if they spawn with passives/whatever.
Belt should be Nosferatu's Coil. It's cheap enough and very good.
This setup gives you 7fpa atatck (you ARE going to need it if you go pure bow route). 95 IAS is needed to get to 7 fpa and every item of yours is providing you with some. Boots are flexible.
Now, I strongly reccomend against being pure bowazon and really read guide that Queen Mebd gave you. It's worth reading.
Only thing that you have to worry about is your switch. You decide if you are going pure bowa route, or instead take your one point wonders in javelin tree and go with upped Titans(eth or not eth)/Stormshield or simply having CtA on switch.
max/ar/life charms are quite valuable, but plain maxers shouldn't cost you too much. So go either with inventory filled with small charms of Vita or plain maxers. You should aim for 5000 GA dmg, 1100 life after BO, and around 150 FRW.
Hope this helps.
This is all scraped up so don't blame me for any/all mistakes

Thank you for the input.|||I also want to see if WF+160/60+120/45 is still viable|||Quote:
I also want to see if WF+160/60+120/45 is still viable
you'll be gimping yourself, but it works
Questions about Rabies/Fury druid
[:1]Hi all, I'm planing to make a rabies/fury
for my next pvp char.
I've known if I go to use rabies/fury i need
full stash gear vs different char.
But since most of time I olny duel in pub game.
I might cut off some gears as well, and I need all
of you give me some advise.
Gears in my mind
Helm - jalal for sure (might socket with a 7fhr/dex/xx jewel)
Amy - highlord's / ang amy stash (hard to find one with skill/frw/xx)
Ring - raven frost and bk / ang rings stash
Glove - trang glove / bloodfist stash
Arm - nigma / bramble
Belt - dungo / 24fhr with ow
Boots - gore
Shield - ss (socket with a 7fhr/dex/xx jewel)
Charms I'm thinking what should I go
Gc - fhr/life or fhr/frw
Sc - max/ar/life or life/res (seems my res are suck if use above gears)
Thankyou|||Charms are skillers, no ifs, ands, or buts.
Try to fit an EBotDGPA or Tomby in stash for casters.|||I was meaning
ss fhr and ss lifer gcs / ss fhr and ss frw
ebotd zrek should be my main wepon
Now I still have questions on charms
and also arm choice nigma/bramble/fort|||If you want to minimize gear swaps Nigma/Fort are all you really need. Bramble is for Barbs and Smiters mainly.
I prefer 20/5 or 20/11 scs over AR/Life|||I was thinking the same way coz
duel in pub game I have to max res
About the wep, one of my friends
told me I should use grief pb for main wep.
Only keep the ebotd and tomby in stash.|||I used tomb most of the time, with botd in stash.
Best charm setup is 45 life skillers and 5/5 all res frw scs. (Unless you swap charms from stash, which I don't recommend because it takes too much room.)
Also, you should have a rare 30 frw circlet.
Enigma is the best allround armor, fort is only good for hammerdins and javazons and stuff like that, bramble for smiters/barbs. In pubs, you're gonna want to wear enigma most of the time.
Remember you must have lots of frw.|||Quote:
I used tomb most of the time, with botd in stash.
Best charm setup is 45 life skillers and 5/5 all res frw scs. (Unless you swap charms from stash, which I don't recommend because it takes too much room.)
Also, you should have a rare 30 frw circlet.
Enigma is the best allround armor, fort is only good for hammerdins and javazons and stuff like that, bramble for smiters/barbs. In pubs, you're gonna want to wear enigma most of the time.
Remember you must have lots of frw.
what you socketed into your tomb?
And I dunt think I can get any 5frw scs since
I play on uwest ladder. Not much over here
and very expensive for sure.
With all gears on how much frw you have?|||Zod + 2x 40/15
5 frw scs don't exist on ladder. I guess you're gonna have to use 3 frw ones.
With enigma and circlet I used to have 165-17x frw for the most time, depending on amulet. However if you use 3 frw sc's you will lose 20 frw.|||you are saying 3ss/30frw > jalal's ?
with nigma/gore/10x 3frw-res scs there are 105frw only......
|||To clarify some things:
IMO Grief PB < EBotDZ. The extra range makes it such a better weapon.
Generally, I would use a one handed setup most of the time.
No, the circlet doesn't own Jalal's. However, it's extremely useful for Zons and casters since Wolves can't tele.
I'm not sure how I feel on a FRW charm setup. I've tried it and life/res scs and both have their merits. So I'd say it depends on play style.
for my next pvp char.
I've known if I go to use rabies/fury i need
full stash gear vs different char.
But since most of time I olny duel in pub game.
I might cut off some gears as well, and I need all
of you give me some advise.
Gears in my mind
Helm - jalal for sure (might socket with a 7fhr/dex/xx jewel)
Amy - highlord's / ang amy stash (hard to find one with skill/frw/xx)
Ring - raven frost and bk / ang rings stash
Glove - trang glove / bloodfist stash
Arm - nigma / bramble
Belt - dungo / 24fhr with ow
Boots - gore
Shield - ss (socket with a 7fhr/dex/xx jewel)
Charms I'm thinking what should I go
Gc - fhr/life or fhr/frw
Sc - max/ar/life or life/res (seems my res are suck if use above gears)
Thankyou|||Charms are skillers, no ifs, ands, or buts.
Try to fit an EBotDGPA or Tomby in stash for casters.|||I was meaning
ss fhr and ss lifer gcs / ss fhr and ss frw
ebotd zrek should be my main wepon
Now I still have questions on charms
and also arm choice nigma/bramble/fort|||If you want to minimize gear swaps Nigma/Fort are all you really need. Bramble is for Barbs and Smiters mainly.
I prefer 20/5 or 20/11 scs over AR/Life|||I was thinking the same way coz
duel in pub game I have to max res
About the wep, one of my friends
told me I should use grief pb for main wep.
Only keep the ebotd and tomby in stash.|||I used tomb most of the time, with botd in stash.
Best charm setup is 45 life skillers and 5/5 all res frw scs. (Unless you swap charms from stash, which I don't recommend because it takes too much room.)
Also, you should have a rare 30 frw circlet.
Enigma is the best allround armor, fort is only good for hammerdins and javazons and stuff like that, bramble for smiters/barbs. In pubs, you're gonna want to wear enigma most of the time.
Remember you must have lots of frw.|||Quote:
I used tomb most of the time, with botd in stash.
Best charm setup is 45 life skillers and 5/5 all res frw scs. (Unless you swap charms from stash, which I don't recommend because it takes too much room.)
Also, you should have a rare 30 frw circlet.
Enigma is the best allround armor, fort is only good for hammerdins and javazons and stuff like that, bramble for smiters/barbs. In pubs, you're gonna want to wear enigma most of the time.
Remember you must have lots of frw.
what you socketed into your tomb?
And I dunt think I can get any 5frw scs since
I play on uwest ladder. Not much over here
and very expensive for sure.
With all gears on how much frw you have?|||Zod + 2x 40/15
5 frw scs don't exist on ladder. I guess you're gonna have to use 3 frw ones.
With enigma and circlet I used to have 165-17x frw for the most time, depending on amulet. However if you use 3 frw sc's you will lose 20 frw.|||you are saying 3ss/30frw > jalal's ?
with nigma/gore/10x 3frw-res scs there are 105frw only......

IMO Grief PB < EBotDZ. The extra range makes it such a better weapon.
Generally, I would use a one handed setup most of the time.
No, the circlet doesn't own Jalal's. However, it's extremely useful for Zons and casters since Wolves can't tele.
I'm not sure how I feel on a FRW charm setup. I've tried it and life/res scs and both have their merits. So I'd say it depends on play style.
BM ruined the GM game :S
[:1]I was actually having a pretty good time, trying to defeat my opponent when this random guy came in, hostiled and started BMing. Geez, what's up with the pubs these days? It's no challenge killing someone that can't teleport and can't really block your attacks with no equipment...I finally got my body and killed them. I let them get their body and they proceeded to spam me, so I whirled on them, which caused them to run to town.
(sigh)|||Welcome to d2?|||That's how public dueling is, you'll find that in almost 100% of public dueling games.
If you want GM you need to go private or find a dueling league.|||(sigh)
at least I showed him. What channels do you guys go to for duels and such?|||welcome to pub pvp s0n.
where everyone needs an anti-hammerdin 'toon and an anti-FC option on every build.|||I base all my good PvP builds on public/bm games.
works better that way. XD|||This is the reason why untwinked / twinked LLD /MLD duels are alot better. No cheesing or BM's.|||Quote:
I base all my good PvP builds on public/bm games.
works better that way. XD
oh, this isn't to mean that I build my characters BM(e.g. I don't use 2x items of Sorb[1x item is considered GM], don't use Lifetap, etc.) but rather that I just build my characters knowing that I may have to deal with a Farcasting 'Zon or AAing lamerdin or whatever.|||blobs on public dueling (fairly accurate if I may say so myself) :
"USE PRIMARY GEAR ALL THE TIME. KILL, NK, STEAL GOLD, AND THEN SAY "CRY". THIS WORKS WONDERS ON THEIR MORALE AND CAUSES THEM TO PLAY BADLY AND / OR BRING MORE DUELERS WHICH ARE CARRYING MORE GOLD. CARRY 1/4 HEALTH POTS AND 3/4 MANA POTS. POT CONSTANTLY SINCE THEY ARE DOING IT TOO, AND IF YOU KILL MORE, THATS MORE GOLD FOR MORE POTS"|||crai moar.
Quote:
This is the reason why untwinked / twinked LLD /MLD duels are alot better. No cheesing or BM's.
so not true. there are a-holes in LLD too. they're less frequent and the "community" is smaller so that you come to know the a-holes on sight, but they're still around.
(sigh)|||Welcome to d2?|||That's how public dueling is, you'll find that in almost 100% of public dueling games.
If you want GM you need to go private or find a dueling league.|||(sigh)
at least I showed him. What channels do you guys go to for duels and such?|||welcome to pub pvp s0n.
where everyone needs an anti-hammerdin 'toon and an anti-FC option on every build.|||I base all my good PvP builds on public/bm games.
works better that way. XD|||This is the reason why untwinked / twinked LLD /MLD duels are alot better. No cheesing or BM's.|||Quote:
I base all my good PvP builds on public/bm games.
works better that way. XD
oh, this isn't to mean that I build my characters BM(e.g. I don't use 2x items of Sorb[1x item is considered GM], don't use Lifetap, etc.) but rather that I just build my characters knowing that I may have to deal with a Farcasting 'Zon or AAing lamerdin or whatever.|||blobs on public dueling (fairly accurate if I may say so myself) :
"USE PRIMARY GEAR ALL THE TIME. KILL, NK, STEAL GOLD, AND THEN SAY "CRY". THIS WORKS WONDERS ON THEIR MORALE AND CAUSES THEM TO PLAY BADLY AND / OR BRING MORE DUELERS WHICH ARE CARRYING MORE GOLD. CARRY 1/4 HEALTH POTS AND 3/4 MANA POTS. POT CONSTANTLY SINCE THEY ARE DOING IT TOO, AND IF YOU KILL MORE, THATS MORE GOLD FOR MORE POTS"|||crai moar.

Quote:
This is the reason why untwinked / twinked LLD /MLD duels are alot better. No cheesing or BM's.
so not true. there are a-holes in LLD too. they're less frequent and the "community" is smaller so that you come to know the a-holes on sight, but they're still around.
Max Block Wind Druid?
[:1]I've got a Wind Druid in progress for PvP.
I'm trying to decide if I should go for max block with a Spirit Monarch (This over stormshield because of 35% FCR)
That requires quite a few points into Dexterity, thus lowering my life. If I don't go for Max block I can leave my Str and Dex where they are and still equip everything, allowing for everything into Vitality.
Max block worries me because of BvC. I've heard that without max block, I really don't stand a chance.
Let me know what you think, Thanks!|||Why not just have a block set up in the stash? That same set up can net you DR, which you'd have to find elsewhere on a Spirit oriented set up.|||Hmm... So, set up a caster vs caster, and a caster vs melee sort've?
Here what I have for gear now:
Helm: Rare Druid Helm (+2 Druid skills, +3 Tornado, odd resists and life socketed with a pruby, but should I Cham it, or just keep a Ravenfrost in stash?)
Armor: Enigma
Shield: Spirit
Gloves: Magefist
Rings: 10% FCR Bitter Turn rare, SoJ or Ravenfrost
Amulet: Mara's
Belt: Arachnid Mesh
Boots: Ethereal Sandstorm Treks
Weapon: HoTo
Weapon switch: CtA
Full inventory of Elemental Skillers, 20/20 Torch and a 19/20 anni, ten 20 life scs (some with resists) I keep some +% lightning resist small charms in stash for use against those pesky Lightning sorcs, amazons and sins. (dueled a FOH/smite Pally yesterday... Thats really annoying because you can't avoid it and they have conviction
)
Hopefully this nets me 125% fcr (fastest possible)
For a vs melee what about something like this:
Helm: Um'd Shako (or BerBer Coa?)
Armor: Enigma (maybe Chains of Honor? I'll probably want to keep the teleport though)
Shield: Um'd Stormshield
Gloves: Magefist
Rings: 2x SoJ (Or Dwarf or Wisp or revenfrost, etc...)
Amulet: Mara's
Belt: Arachnid Mesh (Verdungos or Tgods maybe?)
Boots: Ethereal Sandstorm Treks
Weapon: HoTo
Weapon switch: CtA
With Spirit I would need like 260-ish Dexterity to achieve max block. With Stormshield I need 200 (only 160 hard points)
With Stormshiled, is the 25% increase chance to block factored in to the 67% listed? (Information on the arreat summit, hopefully a link there is okay) If its not factored in, then I only need 154 dexterity (only 114 hard points)
EDIT: I think I need a 10%+ FCR ring to hit 125% FCR.
Any PvP Tips (I've read the Wind Druid PvP Guide) When I duel with my Hammerdin its always lighning users and smiters that I can't deal with. My Hammerdin is no way equipped for Duels (no DR gear, no Pcombs or lifers) but I still manage to do okay with everyone except for them (Trapsins, Amazons, Light Sorcs, Smiters/FOH)
Thanks!|||Bad idea to max block with spirit. You gotta invest too much dex to get max block on a spirit (which yields a very low life Windy), plus it doesn't offer any dr at all.
And your vs melee setup is not very good either (btw you NEED teleport from Enigma, that's why this build isn't really good until patch 1.10)
1) you should have more fcr. Use Hoto= 40, crafted ammy= 20, Trang/ Magefist= 20, Spider= 20 = 100% fcr= 11 frame casting rate
2) why would you need so much dr%? it caps at 50. Socket Ber in Stormshield (43%) + Enigma (8%)|||Quote:
Bad idea to max block with spirit. You gotta invest too much dex to get max block on a spirit (which yields a very low life Windy), plus it doesn't offer any dr at all.
And your vs melee setup is not very good either (btw you NEED teleport from Enigma, that's why this build isn't really good until patch 1.10)
1) you should have more fcr. Use Hoto= 40, crafted ammy= 20, Trang/ Magefist= 20, Spider= 20 = 100% fcr= 11 frame casting rate
2) why would you need so much dr%? it caps at 50. Socket Ber in Stormshield (43%) + Enigma (8%)
With my set-up now I have 125% fcr
Hoto = 40%
Magefist = 20%
Arachs = 20%
Bitter Turn ring = 10%
'Spirit' = 35%
I just looked up the tables, and to get a 10frame cast I need 163%
Which does not seem possible.
When I use stormshield I'll have to equip another 10 fcr ring to hit 11 frame casting.
I didn't know DR was capped at 50%. I'll just Ber the Stormshield and be good to go.
Is there a way you can see to hit 10 frame casting? Even with another 10 FCR ring and a 20 FCR Amulet, I'm 8 FCR short of the 163%. Can I get FCR from a Druid Helm?
EDIT: I'm curious as to how important faster hit recovery is.|||Quote:
I just looked up the tables, and to get a 10frame cast I need 163%
Which does not seem possible.
Is there a way you can see to hit 10 frame casting? Even with another 10 FCR ring and a 20 FCR Amulet, I'm 8 FCR short of the 163%. Can I get FCR from a Druid Helm?
Unless you want to use a 20 fcr circ your only option, provided that you have an amulet with at least 18% fcr is to use wizzard spike/suicide branch.
There's your missing fcr.
There are no pelts with fcr - you could use a regular circ with 2 druid skills 20 fcr and adds. Most, i believe, go for wizzy/branch setup while still wearing a 5 nado pelt.
Perhaps things have changed since i've last played a windy though so wait for more opinions
|||Ive played a windy for a long time. Started out as mb and eventually switched to full vita. If u are mb u MUST hit 99fcr/99fhr, if full vita then u MUST hit 163fcr/99fhr. I cant emphasize this enough. And also, do not try to hit maxblock with spirit shield. Its not doable without taking a massive cut in your life.
My old max block setup: 99/99 and 50dr
Helm: 5nado
Ammy: 2 druid/18fcr
Rings: Ravens+10fcr ring
Armor: Enigma
Weapon: Spirit 35fcr
Shield: Stormshield Bered
Belt: Arachs
Gloves: Trangs
Boots: Treks
2x ele/fhr GCs, lifers
Around 5.5k life after BO(if i remember correctly)
Heres the setup for 163/99. which im using currently using
Helm: 5nado/Berber-ed Crown of Ages in stash for 39dr
Ammy: 2druid/18 fcr
Weapon: Suicide branch 20/15-ed
Shield: Spirit 35fcr
Armor: Enigma
Rings: 2x 10fcr rings
Belt :Arachs
Gloves: Trangs
Boots: Treks
9xLifers
7k+ life after BO
The biggest reason why you will go MB on a druid is for BvCs. However, when a barb wws u while ur full minion stack is up the wolves will take the hitchecks for you. You cannot tank a good barb no matter you are MB or non MB. Hence the way to duel BvCs( or any other melee class) is to play defensive. Let them do the chasing while you tele and spam nadoes. You need to keep tele-ing to refresh your minion stack. And in the event where he catches you, tele away and resummon your minions. Do not stay at one spot and let your minions scatter.
With a mb setup u will need still to have a 163/99 setup for casters. However you will have alot less life vs casters.
If you are new to windies(and can get a full set of ele lifers), my advice is to go maxblock first, as it will make duels vs physical chars much more forgiving. However as you get better, switch to 163fcr and full vita with COA in stash for dr. If you cannot get full lifers, i suggest to go full vita, as you will have very low life due to heavy dex investment.
Personally i dont like mb now as much as i used to on druid. Max fcr in my opinion, is still the most important element on casters. You cannot maintain max fcr on a druid with maxblock unlike necros. And with COA you can get respectable dr vs physicals anyway. With higher fcr, its also easier to maintain minions, which help you block ww etc, and also helps you pin stomped targets in fhr lock easier. Returns from vita/boable life investments is also hugely magnified due to oak sage. Hence i feel that in the long run a full vita windy is much more worth it than a maxblock windy.|||I have a full inventory of elemental Charms, but only a few have life on them. I figured that if I build up for max block with a ber'd stormshield, I will only need ~90 hard points into Dexterity.
Then I can easily switch between the two set-ups (FCR for vs Casters, and MB for vs BvC or other of the type) Using a Wizardspike on the caster set-up (for the extra +75 all resist) Granted, I'll be losing the +3 from hoto, and even the +1 from Suicide, but I think the resists will be more beneficial vs casters. I'll try to get Elemental lifers to replace what I have now, but it will take some time and the elementals should get me by okay.
Is it difficult to find a +2 druid, 18+ FCR ammy? I just need that and the 10 FCR ring. Until then I'll be using Max block set-up I guess, or just PvM to find said ring/amulet.
What do you summon? A Grizzly, 3 dire wolves, or 5 spirit wolves? Do you bother with Ravens?|||pvp most of the time you will use 5 wolves|||Should I even bother putting points up to Bear?
What about werewolf and werebear?
I'm trying to decide if I should go for max block with a Spirit Monarch (This over stormshield because of 35% FCR)
That requires quite a few points into Dexterity, thus lowering my life. If I don't go for Max block I can leave my Str and Dex where they are and still equip everything, allowing for everything into Vitality.
Max block worries me because of BvC. I've heard that without max block, I really don't stand a chance.
Let me know what you think, Thanks!|||Why not just have a block set up in the stash? That same set up can net you DR, which you'd have to find elsewhere on a Spirit oriented set up.|||Hmm... So, set up a caster vs caster, and a caster vs melee sort've?
Here what I have for gear now:
Helm: Rare Druid Helm (+2 Druid skills, +3 Tornado, odd resists and life socketed with a pruby, but should I Cham it, or just keep a Ravenfrost in stash?)
Armor: Enigma
Shield: Spirit
Gloves: Magefist
Rings: 10% FCR Bitter Turn rare, SoJ or Ravenfrost
Amulet: Mara's
Belt: Arachnid Mesh
Boots: Ethereal Sandstorm Treks
Weapon: HoTo
Weapon switch: CtA
Full inventory of Elemental Skillers, 20/20 Torch and a 19/20 anni, ten 20 life scs (some with resists) I keep some +% lightning resist small charms in stash for use against those pesky Lightning sorcs, amazons and sins. (dueled a FOH/smite Pally yesterday... Thats really annoying because you can't avoid it and they have conviction

Hopefully this nets me 125% fcr (fastest possible)
For a vs melee what about something like this:
Helm: Um'd Shako (or BerBer Coa?)
Armor: Enigma (maybe Chains of Honor? I'll probably want to keep the teleport though)
Shield: Um'd Stormshield
Gloves: Magefist
Rings: 2x SoJ (Or Dwarf or Wisp or revenfrost, etc...)
Amulet: Mara's
Belt: Arachnid Mesh (Verdungos or Tgods maybe?)
Boots: Ethereal Sandstorm Treks
Weapon: HoTo
Weapon switch: CtA
With Spirit I would need like 260-ish Dexterity to achieve max block. With Stormshield I need 200 (only 160 hard points)
With Stormshiled, is the 25% increase chance to block factored in to the 67% listed? (Information on the arreat summit, hopefully a link there is okay) If its not factored in, then I only need 154 dexterity (only 114 hard points)
EDIT: I think I need a 10%+ FCR ring to hit 125% FCR.
Any PvP Tips (I've read the Wind Druid PvP Guide) When I duel with my Hammerdin its always lighning users and smiters that I can't deal with. My Hammerdin is no way equipped for Duels (no DR gear, no Pcombs or lifers) but I still manage to do okay with everyone except for them (Trapsins, Amazons, Light Sorcs, Smiters/FOH)
Thanks!|||Bad idea to max block with spirit. You gotta invest too much dex to get max block on a spirit (which yields a very low life Windy), plus it doesn't offer any dr at all.
And your vs melee setup is not very good either (btw you NEED teleport from Enigma, that's why this build isn't really good until patch 1.10)
1) you should have more fcr. Use Hoto= 40, crafted ammy= 20, Trang/ Magefist= 20, Spider= 20 = 100% fcr= 11 frame casting rate
2) why would you need so much dr%? it caps at 50. Socket Ber in Stormshield (43%) + Enigma (8%)|||Quote:
Bad idea to max block with spirit. You gotta invest too much dex to get max block on a spirit (which yields a very low life Windy), plus it doesn't offer any dr at all.
And your vs melee setup is not very good either (btw you NEED teleport from Enigma, that's why this build isn't really good until patch 1.10)
1) you should have more fcr. Use Hoto= 40, crafted ammy= 20, Trang/ Magefist= 20, Spider= 20 = 100% fcr= 11 frame casting rate
2) why would you need so much dr%? it caps at 50. Socket Ber in Stormshield (43%) + Enigma (8%)
With my set-up now I have 125% fcr
Hoto = 40%
Magefist = 20%
Arachs = 20%
Bitter Turn ring = 10%
'Spirit' = 35%
I just looked up the tables, and to get a 10frame cast I need 163%

When I use stormshield I'll have to equip another 10 fcr ring to hit 11 frame casting.
I didn't know DR was capped at 50%. I'll just Ber the Stormshield and be good to go.
Is there a way you can see to hit 10 frame casting? Even with another 10 FCR ring and a 20 FCR Amulet, I'm 8 FCR short of the 163%. Can I get FCR from a Druid Helm?
EDIT: I'm curious as to how important faster hit recovery is.|||Quote:
I just looked up the tables, and to get a 10frame cast I need 163%

Is there a way you can see to hit 10 frame casting? Even with another 10 FCR ring and a 20 FCR Amulet, I'm 8 FCR short of the 163%. Can I get FCR from a Druid Helm?
Unless you want to use a 20 fcr circ your only option, provided that you have an amulet with at least 18% fcr is to use wizzard spike/suicide branch.
There's your missing fcr.
There are no pelts with fcr - you could use a regular circ with 2 druid skills 20 fcr and adds. Most, i believe, go for wizzy/branch setup while still wearing a 5 nado pelt.
Perhaps things have changed since i've last played a windy though so wait for more opinions

My old max block setup: 99/99 and 50dr
Helm: 5nado
Ammy: 2 druid/18fcr
Rings: Ravens+10fcr ring
Armor: Enigma
Weapon: Spirit 35fcr
Shield: Stormshield Bered
Belt: Arachs
Gloves: Trangs
Boots: Treks
2x ele/fhr GCs, lifers
Around 5.5k life after BO(if i remember correctly)
Heres the setup for 163/99. which im using currently using
Helm: 5nado/Berber-ed Crown of Ages in stash for 39dr
Ammy: 2druid/18 fcr
Weapon: Suicide branch 20/15-ed
Shield: Spirit 35fcr
Armor: Enigma
Rings: 2x 10fcr rings
Belt :Arachs
Gloves: Trangs
Boots: Treks
9xLifers
7k+ life after BO
The biggest reason why you will go MB on a druid is for BvCs. However, when a barb wws u while ur full minion stack is up the wolves will take the hitchecks for you. You cannot tank a good barb no matter you are MB or non MB. Hence the way to duel BvCs( or any other melee class) is to play defensive. Let them do the chasing while you tele and spam nadoes. You need to keep tele-ing to refresh your minion stack. And in the event where he catches you, tele away and resummon your minions. Do not stay at one spot and let your minions scatter.
With a mb setup u will need still to have a 163/99 setup for casters. However you will have alot less life vs casters.
If you are new to windies(and can get a full set of ele lifers), my advice is to go maxblock first, as it will make duels vs physical chars much more forgiving. However as you get better, switch to 163fcr and full vita with COA in stash for dr. If you cannot get full lifers, i suggest to go full vita, as you will have very low life due to heavy dex investment.
Personally i dont like mb now as much as i used to on druid. Max fcr in my opinion, is still the most important element on casters. You cannot maintain max fcr on a druid with maxblock unlike necros. And with COA you can get respectable dr vs physicals anyway. With higher fcr, its also easier to maintain minions, which help you block ww etc, and also helps you pin stomped targets in fhr lock easier. Returns from vita/boable life investments is also hugely magnified due to oak sage. Hence i feel that in the long run a full vita windy is much more worth it than a maxblock windy.|||I have a full inventory of elemental Charms, but only a few have life on them. I figured that if I build up for max block with a ber'd stormshield, I will only need ~90 hard points into Dexterity.
Then I can easily switch between the two set-ups (FCR for vs Casters, and MB for vs BvC or other of the type) Using a Wizardspike on the caster set-up (for the extra +75 all resist) Granted, I'll be losing the +3 from hoto, and even the +1 from Suicide, but I think the resists will be more beneficial vs casters. I'll try to get Elemental lifers to replace what I have now, but it will take some time and the elementals should get me by okay.
Is it difficult to find a +2 druid, 18+ FCR ammy? I just need that and the 10 FCR ring. Until then I'll be using Max block set-up I guess, or just PvM to find said ring/amulet.
What do you summon? A Grizzly, 3 dire wolves, or 5 spirit wolves? Do you bother with Ravens?|||pvp most of the time you will use 5 wolves|||Should I even bother putting points up to Bear?
What about werewolf and werebear?
LLD Item Guide version 1.0
[:1]LLD Item Guide version 1.0
Introduction
There has been an increasing amount of LLD related threads around lately, both in the pvp forums and in the trading forums. Most common questions has been gear related: "Is this any good for a LLD?", "What gear should I use for my level x char of class y?"
Here is my contribution to the forums. Please note that I am not an expert in the field of trade values, LLD:ing or statistics overall. But I am a numbercruncher and are quickly gaining interest for the field of LLDing. While I might not be sporting top notch gear on my chars I am well aware of what's viable and what's not. Anyway, enough about me.
Before I start listing items I will answer some basig questions about LLDing overall.
LLD stands for Low Level Dueler, a character made specifically for dueling at a low level. Other terms are MLD = mid level dueler and HLD = high level dueler.
There is a vast price range for low level dueling gear. It is possible to make a decent LLD for the fraction of the cost of a good high level dueler. But a top-notch LLD can be extremely expensive. The difference between LLDing and HLDing is that a low budget LLD can still clear out a pub of non LLDs while a low budget HLD is close to chanceless in a public High level duel game.
Some considers only level 9 being LLD while others consider everything below 90 as LLD. For me every char that is purposedly dueling at a low level than "as high as I could" a potential LLD/MLD. However, the border between LLD and MLD is harder to define. Some set it at 29, others at 30 and some even considers 35 as LLD. But enough definitions, if you win and are higher level than your opponent they will always claim that you're not a real LLD. Common low dueling levels are 9, 12, 15, 18, 29, 30, 35.
For this guide I will list items level 9-39 to make sure noone gets left out.
Ok, now that we all know what we're talking about, lets get to what makes up a LLD: The itamz.
The Itamz
I will list the items based on type. I will leave it to you how to gear your characters.
Charms
Some might say that the difference between a good dueler and a godly dueler lies in his charm setup. This is possibly even more true for a LLD where a good charmsetup might triple your life or double your damage. Try to get a good combination of prefixes and suffixes for your level. The following list is sorted by type.
Prefixes:
Large Charm +7 Mana (rlvl 6)
Small Charm +7 Mana (rlvl 12)
Grand Charm +33 Mana (rlvl 18)
Small Charm +12 Mana (rlvl 24)
Grand Charm +46 Mana (rlvl 29)
(great prefix for mana intense builds, vital for ES based sorcs)
Large Charm +12 Attack Rating (rlvl 5)
Large Charm +25 Attack Rating (rlvl 12)
Small Charm +12 Attack Rating (rlvl15)
(attack rating is a nice add for a charm)
Large Charm +3 Defence (rlvl 1)
Grand Charm +12 Defence (rlvl 9)
Large Charm +12 Defence (rlvl 15)
Small Charm +20 Defence (rlvl 28)
(a nice add for the charms of a defence build)
Grand Charm +6 Max Damage +46 Attack Rating (rlvl 16)
Grand Charm +10 Max Damage +76 Attack Rating (rlvl 21)
Large Charm +6 Max Damage +48 Attack Rating (rlvl 21)
Small Charm +3 Max Damage +20 Attack Rating (rlvl 21)
(These can do wonders for your damage)
Small Charm +5 All Resistances (rlvl 25)
Large Charm +8 All Resistances (rlvl 26)
Grand Charm +15 All Resistances (rlvl 27)
(most level 29/30 chars are casters making these very valueable)
Small Charm +9 Specific Resistance (rlvl 20)
Grand Charm +30 Specific Resistance (rlvl 22)
(A welcome add to a charm, or a valueable stash setup)
Suffixes:
Large Charm +15 Life (rlvl 9)
Small Charm +10 Life (rlvl 14)
Small Charm +15 Life (rlvl 17)
Large Charm +20 Life (rlvl 19)
Grand Charm +25 Life (rlvl 23)
(These are the bread and butter of most builds)
Grand Charm 12% Faster Hit Recovery (rlvl 1)
Large Charm 8% Faster Hit Recovery (rlvl 14)
Small Charm 5% Faster Hit Recovery (rlvl 29)
(Make sure to hit a good FHR breakpoint)
Small Charm +1 Str or Dex (rlvl 5)
Grand Charm +6 Str or Dex (rlvl 10)
Large Charm +5 Str or Dex (rlvl 13)
Small Charm +2 Str or Dex (rlvl 16)
(Almost always beaten by life charms, only good for str/dex bugging)
Grand Charm 7% Faster Run/Walk (rlvl 14)
Large Charm 5% Faster Run/Walk (rlvl 18)
Small Charm 3% Faster Run/Walk (rlvl 27)
(Useful for most chars, catch casters or escape melee)
And that was the charms, remember that most charms requires both a good suffix and a good prefix to be valueable. The life charms and all resists charms are however valueable as is, same goes for max/ar and to some extent for mana charms. However these charms can reach very high values if in combinations. For example 3/20/15 small charms can reach insane prices, other highly priced combinations are mana/fhr, life/res and mana/life charms.
Jewels
One of the key features of a good LLD is the sockets, few non LLDs wastes any time getting useful jewels or adding sockets to their items. For an LLD however sockets is what makes your gear godly, often the jewels holds better stats than the base gear!
Remember that most affixes can spawn on rare jewels aswell (maximum 4 affixes total, max 3 prefixes or suffixes) for really insane ones!
Prefixes:
Rusty (rlvl 9) 20% Enchanced dmg
Realgar (rlvl 37) 30% Enchanced dmg
(useful for smiters and kickers, but other chars should put them in weapons to avoid the +dmg/ed bug.) (link: http://forums.diabloii.net/showthread.php?p=5283820)
Carbuncle (rlvl 9) +5 Maximum Damage
Carmine (rlvl 27) +9 Maximum Damage
(the dmg suffixes are a lot better, but if you get both prefix and suffix you have a godly jewel)
Scarlet (rlvl 6) +4 Minimum damage
Crimson (rlvl 30) +8 Minimum damage
(neat dmg boost, if your min dmg is > than your max dmg each additional point in min dmg will push your max dmg aswell.)
Tin (rlvl 6) +40 Attack Rating
Silver (rlvl 18) +60 Attack Rating
Argent (rlvl 36) +100 Attack Rating
(plain jewels are beaten by diamonds and amethysts, but in combinations with other affixes they are great)
Zircon (rlvl 2) +10 Mana
Jacinth (rlvl 12) +15 Mana
Turquoise (rlvl 21) +20 Mana
(great affix for any mana using char, requires other affixes to be useful though)
Dun (rlvl 5) 12% Damage to Mana
(probably the best gm way for a melee char to keep it's blue bar filled)
Shimmering (rlvl 12) +10 All Resistances
Scintillating (rlvl 26) +15 All Resistances (magic only)
(great protection against casters)
single res prefix (rlvl 1) +15 single Resist
single res prefix2 (rlvl 14) +30 Single Resist
(great adds for overall gear, can also be used for stash gear vs specific opponents)
Blanched (rlvl 1) +8 Defence
Eburin (rlvl 12) +20 Defence
Bone (rlvl 24) +40 Defence
(Defence is never wrong, or is it?)
Suffixes:
of Malice (rlvl 29) Attacker takes damage of 6
(rarely sought for, but some "fun" setups use them in their weapon)
of Fervor (rlvl 31) 15% Increased attack speed
(great add, but it's lvl req makes most llds stay away from it)
of Wrath (rlvl 8) +9 Max Damage
of Carnage (rlvl 18) +15 Max Damage
(the bread and butter of most melee builds)
of Daring (rlvl 5) +3 Dexterity
of Daring (rlvl 14) +6 Dexterity
of Daring (rlvl 28) +9 Dexterity
(very good adds on rare jewels)
of Virility (rlvl 13) +4 Strength
of Virility (rlvl 25) +6 Strength
(very good adds on rare jewels)
of Knowledge (rlvl 6) +5 Energy
of Knowledge (rlvl 18) +6 Energy
of Knowledge (rlvl 33) +9 Energy
(useful add, but a not very valueable)
of Truth (rlvl 36) 7% Faster Hit Recovery
(good add, but level req is in the MLD range)
of Honor (rlvl 35) +4 Replenish Life
(borders to MLD, else a decent add)
of Spirit (rlvl 1) +8 Life
of Hope (rlvl 37) +20 Life
(ok add, but the lvl 37 one is too high level for most LLDs)
of Freedom (rlvl 1) -15% Requirements
(Very good add as most high def/socket armor have high requirements)
Example jewels of high value are magic and rares with both a dmg prefix and a damage suffix, any level 9 Jewel with more than +9 Max damage or any level 18 Jewel with more than +15 max damage. Theoretically a jewel with rlvl 9 and 8-14 damage could spawn, it's value would be astronomical.
Casters on the other hand are more interested in saving stat points for vitality or energy if ES-builds. Jewels with -req, +str and +dex can fetch very high values, if it also has a mana or resists prefix you're one lucky LLD.
Another cheaper socketing option is runes and gems.
Gems
Flawed, Normal, Flawless and Perfect Gems (rlvl 6, 12, 15, 18)
Rubies: Life or Fire Resistance
Sapphires: Mana or Cold Resistance
Topazes: Lightning Resistance
Emeralds: Poison dmg, dexterity or poison resistance.
Diamonds: Attack Rating or All Resistances
Skulls: Regenerate Mana/Life or Attacker Takes Damage
Runes:
Hel (rlvl 1) -20% Requirements in weapons
Eld (rlvl 11) 7% Increased Chance of Blocking (Shields)
Nef (rlvl 13) Knockback (weapons, in this case bows)
Ith (rlvl 15) 15% Damage taken goes to mana (armors)
Tal, Ral, Ort, Thul (rlvl 17-23) +30 Resistance.
Amn (rlvl 25) Attacker takes Damage of 14 (armors)
Sol (rlvl 27) Damage Reduced by 7 (Armors, good vs low dmg chars)
Shael (rlvl 29) 20% Increased attack speed or faster block or hit recovery.
Dol (rlvl 31) Replenish Life +7|||The real items
Now that we have a great charm setups and a stashful of nice jewels we will need something to stick those jewels into. A Naked character beating everyone with his/her fists might be stylish but hardly viable versus anyone with a clue... Lets take a look at what you will want to be wearing.
note about upped items: If an item is upgraded from normal to exceptional it gets a hidden "+5 level req" tag. The new level req is the highest one of base unique, new base item or socketholder. While most upgraded items gets the level req of 30 as most exceptional items have level req of 25 you must also pay attention to what you socket into the item. If you for example decide to put a Shael rune into your upped Blade Barrier you will see it's level requirement shoot to 34, despite the shield being level 30 and the rune being level 29.
Weapons
A good weapon is a centerpiece of a good character, some weapons are cheap and affordable by all while some can reach insane prices.
One-Hand Melee Weapons
One handed weapons is probably the most common way to go, this allows you to wear a shield or dual wield if you are a barbarian.
Socketed normal weapon
rlvl 1+) filled with jewels with enchanced damage, minimum damage and max damage. Best choises are 6 socket Military Pick for best speed, 6 socket War Axe for range 3 and more damage or a 5 socket War Scepter with +skills for your build. Get a superior one if possible.
Khalim's Will: (rlvl 1) 50% Increased Attack Speed, range 3, practically free for anyone. Makes rushing a bit tougher though.
Cleglaw's Tooth: (rlvl 4) 50% Deadly Strike, this single stat can increase the damage output of your character by 50%. Great weapon at a great price, if you have lots of +dmg jewels in your other gear this sword might beat the more expensive jeweled weapons. 30% Bonus to Attack Rating is just gravy... Add a socket if you are serious about your LLDing.
The Gnasher Hand Axe: (rlvl 5) 20% Crushing Blow, 50% Open Wounds and +8 Strenght, excellent choise for smiters and kickers.
Crushflange Mace: (rlvl 9) 33% Crushing Blow, Fire Resist +50%, +15 to Strenght, another good choise for smiters and kickers.
1.09 Azurewrath: (rlvl 13) 50% Deadly Strike is yummy as always, having one of these is status in it self...
The General's Tan Do Li Ga Flail: (rlvl 21) A fast range 3 weapon, it's biggest bonus is the Slows target by 50%, can be used by smiters and kickers, or possibly by any char as a switch weapon to apply slow.
Socketed Exceptional Weapon: (rlvl 25+) Your top choises are yet again 6 Socket Naga, 6 Socket Crowbill, 6 Socket Dimensional Blade, or a 5 Socket Divine Scepter with +skills. Fill them with a good balance of Jewels and Shael runes to hit good dmg and speed.
"Honor" Runeword: (rlvl 27) This is a great weapon at a low price, gives damage, deadly strike, strength, life replenish and +1 to all skills as a topping of this runeword flavoured cake. Good choises here are Naga for best damage, Knout for better speed, or a Divine Scepter with +skills. Try getting a superior base weapon, or maybe even making it in an ethereal weapon to have in stash for important duels? it's cheap enough to consider expendable.
Bloodletter Gladius: (rlvl 30) Nice starter weapon for a ww barb, decent damage, lots of +skills and the fact that it hits maximum ww speed with a shael rune makes it a stable choise, can also be used as an offhand for whirlwind or to save skillpoints. However it's short range stops it from being top choise.
Coldsteel Eye Cutlass: (rlvl 31) Damage, speed, 50% deadly strike and 30% slows target. Weren't it for it's low range and impopular level req I would wear one anytime.
Assasin Claws
For claw assasins your choises are more limited as there are no low level set or unique claws. (for good kicksin weapons see one-handed melee weapons) Most often you will have to rely on a good magic or rare claw. Best claws at low level is the Blade Talons as they have the best speed. at level 30 you will get access to Hand Scythes which can spawn with staffmods!
3 Socket Superior Blade Talons with Jewels: (rlvl 1+) Common setups are "Hel", "Jewel", "Jewel", where teh jewels are typically as good dmg jewel you can afford for your level. If you have rare jewels with -req or plan to use other gear with high requirements you can go for 3x Jewels.
2 Socket Magical Blade Talons: (rlvl 1+) Can be shopped and socketed by Larzuk or rerolled with chipped or flawless gems. If you can get claws with an ed/ar prefix and a suffix with ias or amplify damage you are good to go. But remember that a rare claw will be able to beat it easily.
Rare Blade Talons (rlvl 1+) your best choise, good luck finding that ed/ias/amplify dmg/sockets eth/rep blade talon of godliness.
"Malice" Runeword Blade Talons (rlvl 15): 100% open wounds and some other nice mods, make sure to compensate for the negative life regeneration.
2 Socket Magical Hand Scythe (rlvl 30+): can be rerolled the same way you reroll Blade Talons, however for the best at this level affixes you will be wanting higher ilvl. Best way would be shopping, gambling or rerolling with pgems. Now, in a few weeks, or months you will maybe have a pair with +2 skill tree, +3 main skill, 2 sockets...
Rare Hand Scythe: (rlvl 30+) Even more goodies on a Hand Scythe, a godly one can reach insane prices.
Two-hand Melee Weapons
Most often you will be wanting to use a one handed weapon, but for example chargers might want to use something bigger once in a while.
Bonesnap Maul: (rlvl 24) this weapon is just WOW, up to 300% enchanced dmg and some crushing blow and resistances. If you can't afford making a real LLD I can say that even a crapgeared charger with a Bonesnap can kill most chars their own level if they haven't max block. If you have an ethereal one, keep it in stash for special occasions.
"Honor" Runeword: (rlvl 27) Make it in a Lance for a range 5 weapon with nice mods.
"Insight" Runeword: (rlvl 29) this thing is crazy: good damage, critical strike, +5 to all attributes, loads of attack rating and best of all: Meditation Aura, now you can desynch all day long without worrying about mana pots, the meditation aura gets synergised by prayer aswell making for some interesting builds. Best made in a Partizan for damage or a Rune Staff if stats is an issue. Ethereal ones are good expendable weapons.
Hwanin's Justice: (rlvl 30) A rather fast twohander, with a Shael rune it's quite deadly for some builds.
Upped Bonesnap War Club: (rlvl 30) good ol' Bonesnap, only this time it's damage is almost twice as high. Requirements rises aswell. But this thing is huge, a perfect ethereal one has over 300 minimum dmg!
Caster Weapons
Maelstrom Yew Wand: (rlvl 14) First available onehanded weapon with 30% FCR, has some mana and resist aswell.
Spectral Shard: (rlvl 25) 50% FCR, mana, resists, a baby wizzy for you speed freaks.
"Spirit" Runeword: (rlvl 27) This sword has it all, +2 skills, up to 35%FCR, huge mana, vitality and insane 55% FHR... Preferably made in a Crystal Sword, ethereal if you are a style freak. High-stat ones can go at high prices, but the runes are cheap.
Razorswitch Jo Staff: (rlvl 28) 30%FCR, +80 Life, +175 Mana, +50 Allres, 15 MDR and +1 skills. This is probably the only caster weapon giving "Spirit" sword a run for it's money at this level. The lack of a shield is what's killing it vs melee.
Suicide Branch: (rlvl 33) +1 Skills, 50% FCR, Life, Mana. Overall good stuff if you wants to hit that special breakpoint.
Sorceress Orbs
Make sure to check the general Caster weapons aswell. But if you're all about damage or wants the freedom of sockets then it's nothing that beats a good rare orb with staffmods and skills. Try to get one with +3 to your main skills, some fcr, some life/mana, resists and sockets. An orb with +4-5 to a cold armor or energy shield can be good for prebuffing.
+1 Skill tree Orb: (rlvl 15+)
+1 Sorc Skills Orb: (rlvl 22+)
+2 Skill Tree Orb: (rlvl 30+)
Bows
A str bugged one for shooting invis arrows at your overly defensive opponent or the main threat from your bowazon? Bowas tend to be rare at low levels but more common the higher you get.
Raven Claw Long Bow: (rlvl 15) fire damage from for example holy fire is added to the explosion making for a lld fire ranger. If you happen to have a friend enchantress you can go bm with 4k damage invis arrows...
6x perf Emerald Bow: (rlvl 18) 600 Poison Damage, while not a viable main attack it can prove an interesting switch weapon versus chars that don't use deaths gloves. Lower Emeralds are ofc available at lower levels aswell.
Rogue's Bow Composite Bow: (rlvl 20) Deadly strike, all res and speed. Solid choise for a bowazon.
"Zephyr" Runeword: (rlvl 21+) Some ias, ed and frw. Twisters can help you keep them at a distance.
Upped Rogue's Bow Double Bow: (rlvl 30) Same as above, only this time it also has some damage on it's own. Remember what I said about socketing upped items, "Nef" or a nice Jewel will probably be better than "Shael"
Riphook Razor Bow: (rlvl 31) Damage, Speed, Slows Target and Open Wounds. Very nice bow that won't make you popular.
Kuko Shakaku Cedar Bow: (rlvl 33) See Raven Claw, only this time with a lot more firepower.
"Harmony" Runeword: (rlvl 39) Bit high level req, but Harmony MLDs are common enough to give this a mention, very good damage and Vigor aura to help you keeping any char at a distance.
Whichwild String: (rlvl 39) If I mentioned Harmony I must mention this one aswell, right? Deadly Strike, Damage, huge resists and 2 Open sockets. Still it's level req is making this a MLD item.
Throwing Weapons
Throwing weapons are cool, period. Spears travel the farthest. Your best bet is getting a nice rare one with eth/rep, dmg mods, amplify damage and speed.
Rare Throwing Spears: (rlvl 1+)
Rare War Javelins: (rlvl 18+)
Rare Harpoons: (rlvl 25+)|||Armor
Dueling isn't all about weapons, you will need armor to stay alive. Armors often enhance your offensive capabilities aswell.
Shields
Without a shield you will get eaten by the first charger that decides to crush your bones... Shield can also be used offensively, either as a place for jewel, something giving open wounds or as a smiters weapon!
Pelta Lunata: (rlvl 2) Good blocking and stats at a low level. very fast block rate
Sigon Shield: (rlvl 6) Earliest source of +1 skill and decent block. bit high reqs though.
Umbral Disk: (rlvl 9) Even higher block chance, good stats aswell.
Vulpine Bone Shield of Deflecting /w 2 sockets: (rlvl 9) high block, useful dtm and 2 sockets for nice jewels.
Nice Rare shield: (rlvl xx) should have 2 sockets and deflecting mod. Other than that you might want damage to mana, faster hit recovery and such...
Swordback Hold: (rlvl 15) 50% Open Wounds and decent block. Spiked shield have good smite dmg.
Artisan's Tower Shield of Deflecting: (rlvl 25) High block and 3 sockets, one of the few lld items that gets an own abbreviation (ATSoD)
"Rhyme" runeword: (rlvl 29) Good block, nice resists and cannot be frozen. Great shield.
Visceratuant: (rlvl 28) +1 sorceress skills and good blocking and block rate.
Whistan's Guard: (rlvl 29) The shield with best blocking mods of them all.
Upped Swordback Hold: (rlvl 30) same as it's little brother, but more def, block and smite dmg.
Moser's Blessed Circle: (rlvl 31) Defence, resists and block all in one. 2 Sockets makes it highly configurable, impopular level though.
Lance Guard: (rlvl 35) wtf? a shield with deadly strike? and then it also has high life and fhr, dtm and some odd thorn damage. Mediocre blocking and impopular level req prevents it from being godly.
Paladin Shield
Paladin's can use the same shields as any, but with the benefit of haveing 4 socket shields with staffmods at lvl 1, why would they?
4 Socket 65%Ed, +121ar shield: (rlvl 1+) Great for zealots and smiters alike... fill it with dmg jewels and you have a godly shield.
4 Socket 45% All resistance shield: (rlvl 1+) caster start showing up at around lvl 29. By then you'd better get some protection from it. Either use one of these with pdiamonds or stack up against your nemesis...
Another very good use would be a...
"Spirit" Runeword: (rlvl 27) This shield is insane, +2 all skills, 55%fhr, hufe life and mana and potential 35% fcr. It also has some nice resists that in conjugation with a base shield with res can push your resists to the top.
Necromancer Heads
If you want to walk around with a smelly head that's up to you... Some might be really nice.
Rare Necro Head: Try to get +3 main skill, deflecting mod and maybe 2 sockets and you have a great shield. If you also manage to get +necro skills or P&B skills, you're set...
Body Armors
A very important piece to say the least, can provide many nice offensive or defensive mods.
4 Socket Ancient Armor: (rlvl 1+) high defence and 4 sockets to be filled with for example damage jewels, try to get some -req on them aswell as this armor has high reqs!
3 Socket Breast Plate: (rlvl 1+) 3 Sockets to fill, but this one is a lightweight armor saving your stats for other things.
Sigon Armor: (rlvl 6) Full Sigon's is a popular choise for highdef chars and kicksins.
Angelic Armor: (rlvl 12) not all that popular, but works find in combination with the popular ring+amu.
Twichthroe Studded Leather Armor: (rlvl 16) Good stuff, gives ias, blocking, fhr and nice stats.
Milabrega's Robe: (rlvl 17) Might look harmless, but in combination with the helm this one has over 400 defence.
Blessed Ancient Armor of Simplicity: (rlvl 18) Only good if 2 sockets, then you have a nice configurable highdef armor.
Rare Ancient Armor: (rlvl ??) If you get 2 sockets, -reqs, enchanced defence, and maybe even eth/rep you have a great piece assuimg now mods pushes level req upwards.
Artisan's Mage Plate of the Colossus: (rlvl 25) Great piece with 3 sockets and up to +60 life, also being a light armor type.
Artisan's Mage Plate of the Squid: (rlvl 30) Same as above, but up to +80 Life.
"Peace" Runeword: Many nice adds, most importantly the oskill critical strike that can enable melee classes to deal much higher dmg.
Rattlecage: (rlvl 29) 25% Crushing blow and decent defence, cool purple color btw...
Skin of the Vipermagi: (rlvl 29) One of the reasons lvl 29/30 casters suddenly comes to power. 30% FCR paired with +1 skills and nice resists makes this a great piece.
Ethereal Skin of the Flayed One: (rlvl 31) High def armor with lots of replenish life.
Shaftstop: (rlvl 38) High defence, life and DR%, unfortunately a bit high level req.
Helms
Despite the thing that most on bnet doesn't seems to have something to protect inside their heads, somehow the game producers thought helms should be beneficial.
3 Socket Mask/Crown: (rlvl 1+) To be filled with nice jewels. Higher chars can also make one for stacking resists as headgear often is easily replaceable.
Biggin's Bonnet: (rlvl 3) 30% Ed, Some life, mana, ar and defence. Not bad...
Sigon's Helm: (rlvl 6) decent defence, also ar per level. Some kicksins and others uses full set.
Duskdeep: (rlvl 17) Some damage, defence and resists, but it's the Damage reduced by 7 that makes it useful vs for example smiters.
Rare Circlet: (rlvl xx) can give life, mana, resists, attack rating or sockets. At level 22 you can get +1 class skills, and at level 30 you get +2 skill tree.
Crafted Blood Helm: (rlvl xx) Gives deadly strike, with mechanic's mod and such it can turn out good.
Peasant Crown: (rlvl 28) Popular piece, gives skills, run speed, replenish life and some vitality/energy.
Rockstopper: (rlvl 31) The baby CoA, gives nice resists, defence, fhr, damaged reduced by 10%... too bad it's an impopular level.
Guillaume's Face: (rlvl 34) FHR, Strength, Deadly Strike and Crushing Blow. Sweet.
Stealskull: (rlvl 35) Huge defence, nice ias and fhr bonuses.
Druid Helms
awroo?
3 Socket helm with +3 main skills: (rlvl x) Fill it with jewels or such matching you char type.
"Lore" Helm with +3 main skills: (rlvl 27) For those who can't get that godly rare.
Godly rare: (rlvl xx) +2 skill tree, +3 Main skill, +life, +mana, sockets, fhr... maybe visionary mod if melee.
Gloves
For when the weather is cold or when you don't want to touch things with your bare hands...
Cleglaw's Pincers: (rlvl 4) slows target and knockback, nice when you want to keep stuff away from you. Nice +ar/lvl set bonus aswell.
Death's Hand: (rlvl 6) alone it protects you against poison, combinate it with belt and you get 30%ias aswell. Death's combo is very common in lld.
Sigon Gloves: (rlvl 6) Great in combination with other sigon pieces.
Bloodfists: (rlvl 9) All nice mods, +40 life, 30%fhr, 10% ias, +5 Min dmg. Great piece of gloves.
Magefists: (rlvl 23) +1 fire skills, 20%fcr. Good for casters.
Frostburn: (rlvl 29) +40% Mana, for an ES sorc not needing fcr this is good, most use mages though.
Immortal King's Forge: (rlvl 30) Huge stats, nice set bonuses. bit high reqs though.
Rares: (rlvl xx) mostly used by javazons, and as such you'd like +java skills, stats, ias and maybe some resists.
Hit Power Craft: (rlvl xx) knockback gloves for your bowazon, hard to get good crafted items at low level though.
Boots
Running barefoot in the moor can't end up well. Here is what you need!
Hsarus' Iron Heel: (rlvl 3) gives huge ar/lvl in combination with other set pieces.
Sigon's Sabot: (rlvl 6) good in combination with rest of the set, good kick damage aswell.
Cow King's Hooves: (rlvl 13) 30%FRW and +20 Dex makes these boots great for boosting your block chance. The fire dmg is quite substantial for it's level aswell.
Sander's Riprap: (rlvl 20) 40% FRW, +100 AR, +10 Dex and +5 Str. Doesn't sound too bad does it?
Goblin Toe: (rlvl 22) 25% Crushing blow is good for for example smiters.
Natalya's Soul: (rlvl 25) +40% Faster Run/Walk, Nice defence and resists.
Tearhaunch: (rlvl 29) Nice resists and stats.
Nice rares: (rlvl xx) resists, frw, fhr, stats, mana... standard trires boots. Kicksins will want high dmg boots, others will want lowreq ones.
Immortal King's Pillar: (rlvl 31) High frw and attack rating, good kick damage aswell.
Waterwalk: (rlvl 32) huge life, dexterity, overall good boots.
Belts
This is were you put tons of full juv potions... or not.
Death's Belt: (rlvl 6) Cannot Be Frozen, great in combination with gloves.
Sigon's Belt: (rlvl 6) Nice with the other set pieces.
Crafted Caster Belt: (rlvl 14+) Belts with FCR and mana are always nice. Hard to get good mods without high level req though.
Crafted Safety Belt: (rlvl 14+) Only used for PDR chars.
Crafted Blood Belt: (rlvl 14+) Open wounds, life, that can't be bad can it?
Iratha's Cord: (rlvl 15) +5 Min dmg on a belt, could work for a min dmg build.
Nightsmoke: (rlvl 20) 50% DTM is the solution to your mana issues, a high life char with this belt won't ever need to bring blue pots to a duel. Other stats ain't bad either.
Bladebuckle: (rlvl 29) Very nice stats and FHR.
String of Ears: (rlvl 29) Damage reduced by 15% and some MDR. Popular choise for any LLD.
Immortal King's Detail: (rlvl 29) Nice strength and resist bonuses. Good set bonuses aswell.
Rings
Lets see, 10 fingers... that makes for 2 rings right?
Nagelring: (rlvl 7) the attack rating makes this a common starter ring.
Rare vlld ring: (rlvl 9) up to +2 str/dex, half freeze duration, and as much attack rating as possible. I what you want.
Angelic Halo: (rlvl 12) +6 rep life and +20 Life is good on it's own, add an amulet and you have a crazy AR boost.
Crafted Safety Ring: (rlvl 14+) Damage Reduced by 4, not bad for a ring.. at this level.
Manald Heal Ring: (rlvl 15) Life, mana regen and rep life.
Rare FCR ring: (rlvl xx) Mana, FCR and resists are priorities, get some life and stats and it's really nice.
Stone of Jordan: (rlvl 29) +1 skills, 25% Mana. Very nice ring for any caster, especially at this low level.
Amulets
For some extra "bling"
Rare vlld amulet: (rlvl 9) up to +5 str/dex, attack rating, rep life, and maybe half freeze if you haven't that elsewhere.
Nokozan Relic: (rlvl 10) 20% FHR and great fire resists, very situational piece.
Angelic Wings: (rlvl 12) It's base stats are good on it's own, combine it with the rings and you have great life, dex, dtm , ar etc all in one combo... add an armor and it gives +1 skills aswell.
The Eye of Etlich: (rlvl 15) +1 to all skills and up to 10 cold duration.
Rare Amulet: Try to get stats, life, mana, fcr and such.
+1 skill tree (rlvl 15)
+1 class skills (rlvl 27)
+2 skill tree (rlvl 30)
Crafted Caster Amulet: (rlvl 16+) Getting the apprentice mod on this can get tough. but theoretically it's possible to get 20%fcr amulet at level 16.
Notes on crafted items: Level requirement is 10 + ( 3 * # of random affixes) + rlvl of highest affix. Making the lowest possible crafted item rlvl 14.
Basic builds
This is just to get you a basic idea of how you can potentially gear an lld. Note that these are just suggestions of very basic builds.
Level 9 Melee char
Helm: 3 socket crown with 3 jewels +9 Max damage (or more)
Armor: 4 socket Ancient Armor with 4 jewels +9 max dmg, -15% req. (or better!)
Weapon: Cleglaw's Tooth (with dmg jewel)
Shield: Vulpine Bone Shield of Deflecting (with 2 * dmg jewel)
Gloves: Death's Gloves
Belt: Death's Belt
Rare rings +2str/dex and +ar
Rare Amulet +5str/dex and +ar
Boots: Rares? 10%fhr, dex or sth like that.
20 LCs +15 Life (+adds)
Level 29/30 Caster:
Helm: Godly circlet or Peasant Crown
Armor: Skin of the Vipermagi
Weapon: "Spirit" Sword
Shield: "Rhyme" Grim Shield
Gloves: Magefists
Belt: Nightsmoke
2 SOJs
Rare amulet, skills/fcr/life/mana
Boots: Cow King's Hooves
Life/Mana charms, or fhr/mana charms
I left out class specific items for both builds to keep them basic, and note that most pieces can be improved.
Last words
I hope this list proves useful, I will however leave it to you how to build your llds, it's not that hard. Creativity can get you far. Make sure you read up on breakpoints and make sure to get a decent charmsetup. Tombs normal tend to drop lots of rlvl 9 items, go host some tombruns and all will be happy.
Big thanks to all who ever posted on this site.
//Jako|||Sweet
Sticky worthy but we will let people bump it first :laugh:|||That's just amazing!
A great resource for Twinking and LLD.
Outstanding work. Thank you.|||nice guide very detailed this has got me thinking about starting a low lvl dueler or something, looks good|||I only read the first post, and noticed a couple things you might want to add.
8 defense prefix for scs
4min suffix for jewels
1light/10ar jewel prefix
Also you spelled "defense" wrong every time
Overall it looks great and I'm sure it took a very long time. I've seen a few people write up guides like this, and yours is the best I've seen. I'll read the other posts later and tell you if I notice anything else you could add.|||You have put an emourmous effort into this it will really help me with ym choice of Char and jewels, charms etc.
And i definantly this should be Sticked a first class, detailed guide ot the rare sections of LLDs in the Pvp fourm.
GREAT GUIDE 110% percent GREAT JOB|||Thanks all who posted this far,
Quote:
I only read the first post, and noticed a couple things you might want to add.
8 defense prefix for scs
4min suffix for jewels
1light/10ar jewel prefix
thanks for pointing these out, notes taken.
Quote:
Also you spelled "defense" wrong every time
american english vs british english... living in Sweden it's british they teach in school
Quote:
Overall it looks great and I'm sure it took a very long time. I've seen a few people write up guides like this, and yours is the best I've seen. I'll read the other posts later and tell you if I notice anything else you could add.
Thanks for the feedback, and if you find something else, let me know.|||very nice. some thoughts i'd like to add.
some people roll rare jewels and other rare items so skulls are very handy to have in large quantity.
i'd like to add that eth 'imbuable' items are in high demand since if you're going to imbue it typically takes several tries to get something that's worth keeping.
all eth (zero sockets):
ancient armor
blade talon
throwing spear
ornate plate
war hammer
crown
also as a body armor:
spirit shroud has it's uses and should be included.
gloves:
2ma/10 ias gloves are used as well as the mentioned 2jav/10ias
weapons:
zon javelins for a lightning build or a poison build: maiden javelins (lower str/dex req since phys damage doesnt matter as much) with 3-4jav skills/any ias coupled with replenish.
ring:
a few builds dont need fcr so a good stat/ar/mana (especially mana) ring is preferable over either angelics or sojs.
Introduction
There has been an increasing amount of LLD related threads around lately, both in the pvp forums and in the trading forums. Most common questions has been gear related: "Is this any good for a LLD?", "What gear should I use for my level x char of class y?"
Here is my contribution to the forums. Please note that I am not an expert in the field of trade values, LLD:ing or statistics overall. But I am a numbercruncher and are quickly gaining interest for the field of LLDing. While I might not be sporting top notch gear on my chars I am well aware of what's viable and what's not. Anyway, enough about me.
Before I start listing items I will answer some basig questions about LLDing overall.
LLD stands for Low Level Dueler, a character made specifically for dueling at a low level. Other terms are MLD = mid level dueler and HLD = high level dueler.
There is a vast price range for low level dueling gear. It is possible to make a decent LLD for the fraction of the cost of a good high level dueler. But a top-notch LLD can be extremely expensive. The difference between LLDing and HLDing is that a low budget LLD can still clear out a pub of non LLDs while a low budget HLD is close to chanceless in a public High level duel game.
Some considers only level 9 being LLD while others consider everything below 90 as LLD. For me every char that is purposedly dueling at a low level than "as high as I could" a potential LLD/MLD. However, the border between LLD and MLD is harder to define. Some set it at 29, others at 30 and some even considers 35 as LLD. But enough definitions, if you win and are higher level than your opponent they will always claim that you're not a real LLD. Common low dueling levels are 9, 12, 15, 18, 29, 30, 35.
For this guide I will list items level 9-39 to make sure noone gets left out.
Ok, now that we all know what we're talking about, lets get to what makes up a LLD: The itamz.
The Itamz
I will list the items based on type. I will leave it to you how to gear your characters.
Charms
Some might say that the difference between a good dueler and a godly dueler lies in his charm setup. This is possibly even more true for a LLD where a good charmsetup might triple your life or double your damage. Try to get a good combination of prefixes and suffixes for your level. The following list is sorted by type.
Prefixes:
Large Charm +7 Mana (rlvl 6)
Small Charm +7 Mana (rlvl 12)
Grand Charm +33 Mana (rlvl 18)
Small Charm +12 Mana (rlvl 24)
Grand Charm +46 Mana (rlvl 29)
(great prefix for mana intense builds, vital for ES based sorcs)
Large Charm +12 Attack Rating (rlvl 5)
Large Charm +25 Attack Rating (rlvl 12)
Small Charm +12 Attack Rating (rlvl15)
(attack rating is a nice add for a charm)
Large Charm +3 Defence (rlvl 1)
Grand Charm +12 Defence (rlvl 9)
Large Charm +12 Defence (rlvl 15)
Small Charm +20 Defence (rlvl 28)
(a nice add for the charms of a defence build)
Grand Charm +6 Max Damage +46 Attack Rating (rlvl 16)
Grand Charm +10 Max Damage +76 Attack Rating (rlvl 21)
Large Charm +6 Max Damage +48 Attack Rating (rlvl 21)
Small Charm +3 Max Damage +20 Attack Rating (rlvl 21)
(These can do wonders for your damage)
Small Charm +5 All Resistances (rlvl 25)
Large Charm +8 All Resistances (rlvl 26)
Grand Charm +15 All Resistances (rlvl 27)
(most level 29/30 chars are casters making these very valueable)
Small Charm +9 Specific Resistance (rlvl 20)
Grand Charm +30 Specific Resistance (rlvl 22)
(A welcome add to a charm, or a valueable stash setup)
Suffixes:
Large Charm +15 Life (rlvl 9)
Small Charm +10 Life (rlvl 14)
Small Charm +15 Life (rlvl 17)
Large Charm +20 Life (rlvl 19)
Grand Charm +25 Life (rlvl 23)
(These are the bread and butter of most builds)
Grand Charm 12% Faster Hit Recovery (rlvl 1)
Large Charm 8% Faster Hit Recovery (rlvl 14)
Small Charm 5% Faster Hit Recovery (rlvl 29)
(Make sure to hit a good FHR breakpoint)
Small Charm +1 Str or Dex (rlvl 5)
Grand Charm +6 Str or Dex (rlvl 10)
Large Charm +5 Str or Dex (rlvl 13)
Small Charm +2 Str or Dex (rlvl 16)
(Almost always beaten by life charms, only good for str/dex bugging)
Grand Charm 7% Faster Run/Walk (rlvl 14)
Large Charm 5% Faster Run/Walk (rlvl 18)
Small Charm 3% Faster Run/Walk (rlvl 27)
(Useful for most chars, catch casters or escape melee)
And that was the charms, remember that most charms requires both a good suffix and a good prefix to be valueable. The life charms and all resists charms are however valueable as is, same goes for max/ar and to some extent for mana charms. However these charms can reach very high values if in combinations. For example 3/20/15 small charms can reach insane prices, other highly priced combinations are mana/fhr, life/res and mana/life charms.
Jewels
One of the key features of a good LLD is the sockets, few non LLDs wastes any time getting useful jewels or adding sockets to their items. For an LLD however sockets is what makes your gear godly, often the jewels holds better stats than the base gear!
Remember that most affixes can spawn on rare jewels aswell (maximum 4 affixes total, max 3 prefixes or suffixes) for really insane ones!
Prefixes:
Rusty (rlvl 9) 20% Enchanced dmg
Realgar (rlvl 37) 30% Enchanced dmg
(useful for smiters and kickers, but other chars should put them in weapons to avoid the +dmg/ed bug.) (link: http://forums.diabloii.net/showthread.php?p=5283820)
Carbuncle (rlvl 9) +5 Maximum Damage
Carmine (rlvl 27) +9 Maximum Damage
(the dmg suffixes are a lot better, but if you get both prefix and suffix you have a godly jewel)
Scarlet (rlvl 6) +4 Minimum damage
Crimson (rlvl 30) +8 Minimum damage
(neat dmg boost, if your min dmg is > than your max dmg each additional point in min dmg will push your max dmg aswell.)
Tin (rlvl 6) +40 Attack Rating
Silver (rlvl 18) +60 Attack Rating
Argent (rlvl 36) +100 Attack Rating
(plain jewels are beaten by diamonds and amethysts, but in combinations with other affixes they are great)
Zircon (rlvl 2) +10 Mana
Jacinth (rlvl 12) +15 Mana
Turquoise (rlvl 21) +20 Mana
(great affix for any mana using char, requires other affixes to be useful though)
Dun (rlvl 5) 12% Damage to Mana
(probably the best gm way for a melee char to keep it's blue bar filled)
Shimmering (rlvl 12) +10 All Resistances
Scintillating (rlvl 26) +15 All Resistances (magic only)
(great protection against casters)
single res prefix (rlvl 1) +15 single Resist
single res prefix2 (rlvl 14) +30 Single Resist
(great adds for overall gear, can also be used for stash gear vs specific opponents)
Blanched (rlvl 1) +8 Defence
Eburin (rlvl 12) +20 Defence
Bone (rlvl 24) +40 Defence
(Defence is never wrong, or is it?)
Suffixes:
of Malice (rlvl 29) Attacker takes damage of 6
(rarely sought for, but some "fun" setups use them in their weapon)
of Fervor (rlvl 31) 15% Increased attack speed
(great add, but it's lvl req makes most llds stay away from it)
of Wrath (rlvl 8) +9 Max Damage
of Carnage (rlvl 18) +15 Max Damage
(the bread and butter of most melee builds)
of Daring (rlvl 5) +3 Dexterity
of Daring (rlvl 14) +6 Dexterity
of Daring (rlvl 28) +9 Dexterity
(very good adds on rare jewels)
of Virility (rlvl 13) +4 Strength
of Virility (rlvl 25) +6 Strength
(very good adds on rare jewels)
of Knowledge (rlvl 6) +5 Energy
of Knowledge (rlvl 18) +6 Energy
of Knowledge (rlvl 33) +9 Energy
(useful add, but a not very valueable)
of Truth (rlvl 36) 7% Faster Hit Recovery
(good add, but level req is in the MLD range)
of Honor (rlvl 35) +4 Replenish Life
(borders to MLD, else a decent add)
of Spirit (rlvl 1) +8 Life
of Hope (rlvl 37) +20 Life
(ok add, but the lvl 37 one is too high level for most LLDs)
of Freedom (rlvl 1) -15% Requirements
(Very good add as most high def/socket armor have high requirements)
Example jewels of high value are magic and rares with both a dmg prefix and a damage suffix, any level 9 Jewel with more than +9 Max damage or any level 18 Jewel with more than +15 max damage. Theoretically a jewel with rlvl 9 and 8-14 damage could spawn, it's value would be astronomical.
Casters on the other hand are more interested in saving stat points for vitality or energy if ES-builds. Jewels with -req, +str and +dex can fetch very high values, if it also has a mana or resists prefix you're one lucky LLD.
Another cheaper socketing option is runes and gems.
Gems
Flawed, Normal, Flawless and Perfect Gems (rlvl 6, 12, 15, 18)
Rubies: Life or Fire Resistance
Sapphires: Mana or Cold Resistance
Topazes: Lightning Resistance
Emeralds: Poison dmg, dexterity or poison resistance.
Diamonds: Attack Rating or All Resistances
Skulls: Regenerate Mana/Life or Attacker Takes Damage
Runes:
Hel (rlvl 1) -20% Requirements in weapons
Eld (rlvl 11) 7% Increased Chance of Blocking (Shields)
Nef (rlvl 13) Knockback (weapons, in this case bows)
Ith (rlvl 15) 15% Damage taken goes to mana (armors)
Tal, Ral, Ort, Thul (rlvl 17-23) +30 Resistance.
Amn (rlvl 25) Attacker takes Damage of 14 (armors)
Sol (rlvl 27) Damage Reduced by 7 (Armors, good vs low dmg chars)
Shael (rlvl 29) 20% Increased attack speed or faster block or hit recovery.
Dol (rlvl 31) Replenish Life +7|||The real items
Now that we have a great charm setups and a stashful of nice jewels we will need something to stick those jewels into. A Naked character beating everyone with his/her fists might be stylish but hardly viable versus anyone with a clue... Lets take a look at what you will want to be wearing.
note about upped items: If an item is upgraded from normal to exceptional it gets a hidden "+5 level req" tag. The new level req is the highest one of base unique, new base item or socketholder. While most upgraded items gets the level req of 30 as most exceptional items have level req of 25 you must also pay attention to what you socket into the item. If you for example decide to put a Shael rune into your upped Blade Barrier you will see it's level requirement shoot to 34, despite the shield being level 30 and the rune being level 29.
Weapons
A good weapon is a centerpiece of a good character, some weapons are cheap and affordable by all while some can reach insane prices.
One-Hand Melee Weapons
One handed weapons is probably the most common way to go, this allows you to wear a shield or dual wield if you are a barbarian.
Socketed normal weapon

Khalim's Will: (rlvl 1) 50% Increased Attack Speed, range 3, practically free for anyone. Makes rushing a bit tougher though.
Cleglaw's Tooth: (rlvl 4) 50% Deadly Strike, this single stat can increase the damage output of your character by 50%. Great weapon at a great price, if you have lots of +dmg jewels in your other gear this sword might beat the more expensive jeweled weapons. 30% Bonus to Attack Rating is just gravy... Add a socket if you are serious about your LLDing.
The Gnasher Hand Axe: (rlvl 5) 20% Crushing Blow, 50% Open Wounds and +8 Strenght, excellent choise for smiters and kickers.
Crushflange Mace: (rlvl 9) 33% Crushing Blow, Fire Resist +50%, +15 to Strenght, another good choise for smiters and kickers.
1.09 Azurewrath: (rlvl 13) 50% Deadly Strike is yummy as always, having one of these is status in it self...
The General's Tan Do Li Ga Flail: (rlvl 21) A fast range 3 weapon, it's biggest bonus is the Slows target by 50%, can be used by smiters and kickers, or possibly by any char as a switch weapon to apply slow.
Socketed Exceptional Weapon: (rlvl 25+) Your top choises are yet again 6 Socket Naga, 6 Socket Crowbill, 6 Socket Dimensional Blade, or a 5 Socket Divine Scepter with +skills. Fill them with a good balance of Jewels and Shael runes to hit good dmg and speed.
"Honor" Runeword: (rlvl 27) This is a great weapon at a low price, gives damage, deadly strike, strength, life replenish and +1 to all skills as a topping of this runeword flavoured cake. Good choises here are Naga for best damage, Knout for better speed, or a Divine Scepter with +skills. Try getting a superior base weapon, or maybe even making it in an ethereal weapon to have in stash for important duels? it's cheap enough to consider expendable.
Bloodletter Gladius: (rlvl 30) Nice starter weapon for a ww barb, decent damage, lots of +skills and the fact that it hits maximum ww speed with a shael rune makes it a stable choise, can also be used as an offhand for whirlwind or to save skillpoints. However it's short range stops it from being top choise.
Coldsteel Eye Cutlass: (rlvl 31) Damage, speed, 50% deadly strike and 30% slows target. Weren't it for it's low range and impopular level req I would wear one anytime.
Assasin Claws
For claw assasins your choises are more limited as there are no low level set or unique claws. (for good kicksin weapons see one-handed melee weapons) Most often you will have to rely on a good magic or rare claw. Best claws at low level is the Blade Talons as they have the best speed. at level 30 you will get access to Hand Scythes which can spawn with staffmods!
3 Socket Superior Blade Talons with Jewels: (rlvl 1+) Common setups are "Hel", "Jewel", "Jewel", where teh jewels are typically as good dmg jewel you can afford for your level. If you have rare jewels with -req or plan to use other gear with high requirements you can go for 3x Jewels.
2 Socket Magical Blade Talons: (rlvl 1+) Can be shopped and socketed by Larzuk or rerolled with chipped or flawless gems. If you can get claws with an ed/ar prefix and a suffix with ias or amplify damage you are good to go. But remember that a rare claw will be able to beat it easily.
Rare Blade Talons (rlvl 1+) your best choise, good luck finding that ed/ias/amplify dmg/sockets eth/rep blade talon of godliness.
"Malice" Runeword Blade Talons (rlvl 15): 100% open wounds and some other nice mods, make sure to compensate for the negative life regeneration.
2 Socket Magical Hand Scythe (rlvl 30+): can be rerolled the same way you reroll Blade Talons, however for the best at this level affixes you will be wanting higher ilvl. Best way would be shopping, gambling or rerolling with pgems. Now, in a few weeks, or months you will maybe have a pair with +2 skill tree, +3 main skill, 2 sockets...
Rare Hand Scythe: (rlvl 30+) Even more goodies on a Hand Scythe, a godly one can reach insane prices.
Two-hand Melee Weapons
Most often you will be wanting to use a one handed weapon, but for example chargers might want to use something bigger once in a while.
Bonesnap Maul: (rlvl 24) this weapon is just WOW, up to 300% enchanced dmg and some crushing blow and resistances. If you can't afford making a real LLD I can say that even a crapgeared charger with a Bonesnap can kill most chars their own level if they haven't max block. If you have an ethereal one, keep it in stash for special occasions.
"Honor" Runeword: (rlvl 27) Make it in a Lance for a range 5 weapon with nice mods.
"Insight" Runeword: (rlvl 29) this thing is crazy: good damage, critical strike, +5 to all attributes, loads of attack rating and best of all: Meditation Aura, now you can desynch all day long without worrying about mana pots, the meditation aura gets synergised by prayer aswell making for some interesting builds. Best made in a Partizan for damage or a Rune Staff if stats is an issue. Ethereal ones are good expendable weapons.
Hwanin's Justice: (rlvl 30) A rather fast twohander, with a Shael rune it's quite deadly for some builds.
Upped Bonesnap War Club: (rlvl 30) good ol' Bonesnap, only this time it's damage is almost twice as high. Requirements rises aswell. But this thing is huge, a perfect ethereal one has over 300 minimum dmg!
Caster Weapons
Maelstrom Yew Wand: (rlvl 14) First available onehanded weapon with 30% FCR, has some mana and resist aswell.
Spectral Shard: (rlvl 25) 50% FCR, mana, resists, a baby wizzy for you speed freaks.
"Spirit" Runeword: (rlvl 27) This sword has it all, +2 skills, up to 35%FCR, huge mana, vitality and insane 55% FHR... Preferably made in a Crystal Sword, ethereal if you are a style freak. High-stat ones can go at high prices, but the runes are cheap.
Razorswitch Jo Staff: (rlvl 28) 30%FCR, +80 Life, +175 Mana, +50 Allres, 15 MDR and +1 skills. This is probably the only caster weapon giving "Spirit" sword a run for it's money at this level. The lack of a shield is what's killing it vs melee.
Suicide Branch: (rlvl 33) +1 Skills, 50% FCR, Life, Mana. Overall good stuff if you wants to hit that special breakpoint.
Sorceress Orbs
Make sure to check the general Caster weapons aswell. But if you're all about damage or wants the freedom of sockets then it's nothing that beats a good rare orb with staffmods and skills. Try to get one with +3 to your main skills, some fcr, some life/mana, resists and sockets. An orb with +4-5 to a cold armor or energy shield can be good for prebuffing.
+1 Skill tree Orb: (rlvl 15+)
+1 Sorc Skills Orb: (rlvl 22+)
+2 Skill Tree Orb: (rlvl 30+)
Bows
A str bugged one for shooting invis arrows at your overly defensive opponent or the main threat from your bowazon? Bowas tend to be rare at low levels but more common the higher you get.
Raven Claw Long Bow: (rlvl 15) fire damage from for example holy fire is added to the explosion making for a lld fire ranger. If you happen to have a friend enchantress you can go bm with 4k damage invis arrows...
6x perf Emerald Bow: (rlvl 18) 600 Poison Damage, while not a viable main attack it can prove an interesting switch weapon versus chars that don't use deaths gloves. Lower Emeralds are ofc available at lower levels aswell.
Rogue's Bow Composite Bow: (rlvl 20) Deadly strike, all res and speed. Solid choise for a bowazon.
"Zephyr" Runeword: (rlvl 21+) Some ias, ed and frw. Twisters can help you keep them at a distance.
Upped Rogue's Bow Double Bow: (rlvl 30) Same as above, only this time it also has some damage on it's own. Remember what I said about socketing upped items, "Nef" or a nice Jewel will probably be better than "Shael"
Riphook Razor Bow: (rlvl 31) Damage, Speed, Slows Target and Open Wounds. Very nice bow that won't make you popular.
Kuko Shakaku Cedar Bow: (rlvl 33) See Raven Claw, only this time with a lot more firepower.
"Harmony" Runeword: (rlvl 39) Bit high level req, but Harmony MLDs are common enough to give this a mention, very good damage and Vigor aura to help you keeping any char at a distance.
Whichwild String: (rlvl 39) If I mentioned Harmony I must mention this one aswell, right? Deadly Strike, Damage, huge resists and 2 Open sockets. Still it's level req is making this a MLD item.
Throwing Weapons
Throwing weapons are cool, period. Spears travel the farthest. Your best bet is getting a nice rare one with eth/rep, dmg mods, amplify damage and speed.
Rare Throwing Spears: (rlvl 1+)
Rare War Javelins: (rlvl 18+)
Rare Harpoons: (rlvl 25+)|||Armor
Dueling isn't all about weapons, you will need armor to stay alive. Armors often enhance your offensive capabilities aswell.
Shields
Without a shield you will get eaten by the first charger that decides to crush your bones... Shield can also be used offensively, either as a place for jewel, something giving open wounds or as a smiters weapon!
Pelta Lunata: (rlvl 2) Good blocking and stats at a low level. very fast block rate
Sigon Shield: (rlvl 6) Earliest source of +1 skill and decent block. bit high reqs though.
Umbral Disk: (rlvl 9) Even higher block chance, good stats aswell.
Vulpine Bone Shield of Deflecting /w 2 sockets: (rlvl 9) high block, useful dtm and 2 sockets for nice jewels.
Nice Rare shield: (rlvl xx) should have 2 sockets and deflecting mod. Other than that you might want damage to mana, faster hit recovery and such...
Swordback Hold: (rlvl 15) 50% Open Wounds and decent block. Spiked shield have good smite dmg.
Artisan's Tower Shield of Deflecting: (rlvl 25) High block and 3 sockets, one of the few lld items that gets an own abbreviation (ATSoD)
"Rhyme" runeword: (rlvl 29) Good block, nice resists and cannot be frozen. Great shield.
Visceratuant: (rlvl 28) +1 sorceress skills and good blocking and block rate.
Whistan's Guard: (rlvl 29) The shield with best blocking mods of them all.
Upped Swordback Hold: (rlvl 30) same as it's little brother, but more def, block and smite dmg.
Moser's Blessed Circle: (rlvl 31) Defence, resists and block all in one. 2 Sockets makes it highly configurable, impopular level though.
Lance Guard: (rlvl 35) wtf? a shield with deadly strike? and then it also has high life and fhr, dtm and some odd thorn damage. Mediocre blocking and impopular level req prevents it from being godly.
Paladin Shield
Paladin's can use the same shields as any, but with the benefit of haveing 4 socket shields with staffmods at lvl 1, why would they?
4 Socket 65%Ed, +121ar shield: (rlvl 1+) Great for zealots and smiters alike... fill it with dmg jewels and you have a godly shield.
4 Socket 45% All resistance shield: (rlvl 1+) caster start showing up at around lvl 29. By then you'd better get some protection from it. Either use one of these with pdiamonds or stack up against your nemesis...
Another very good use would be a...
"Spirit" Runeword: (rlvl 27) This shield is insane, +2 all skills, 55%fhr, hufe life and mana and potential 35% fcr. It also has some nice resists that in conjugation with a base shield with res can push your resists to the top.
Necromancer Heads
If you want to walk around with a smelly head that's up to you... Some might be really nice.
Rare Necro Head: Try to get +3 main skill, deflecting mod and maybe 2 sockets and you have a great shield. If you also manage to get +necro skills or P&B skills, you're set...
Body Armors
A very important piece to say the least, can provide many nice offensive or defensive mods.
4 Socket Ancient Armor: (rlvl 1+) high defence and 4 sockets to be filled with for example damage jewels, try to get some -req on them aswell as this armor has high reqs!
3 Socket Breast Plate: (rlvl 1+) 3 Sockets to fill, but this one is a lightweight armor saving your stats for other things.
Sigon Armor: (rlvl 6) Full Sigon's is a popular choise for highdef chars and kicksins.
Angelic Armor: (rlvl 12) not all that popular, but works find in combination with the popular ring+amu.
Twichthroe Studded Leather Armor: (rlvl 16) Good stuff, gives ias, blocking, fhr and nice stats.
Milabrega's Robe: (rlvl 17) Might look harmless, but in combination with the helm this one has over 400 defence.
Blessed Ancient Armor of Simplicity: (rlvl 18) Only good if 2 sockets, then you have a nice configurable highdef armor.
Rare Ancient Armor: (rlvl ??) If you get 2 sockets, -reqs, enchanced defence, and maybe even eth/rep you have a great piece assuimg now mods pushes level req upwards.
Artisan's Mage Plate of the Colossus: (rlvl 25) Great piece with 3 sockets and up to +60 life, also being a light armor type.
Artisan's Mage Plate of the Squid: (rlvl 30) Same as above, but up to +80 Life.
"Peace" Runeword: Many nice adds, most importantly the oskill critical strike that can enable melee classes to deal much higher dmg.
Rattlecage: (rlvl 29) 25% Crushing blow and decent defence, cool purple color btw...
Skin of the Vipermagi: (rlvl 29) One of the reasons lvl 29/30 casters suddenly comes to power. 30% FCR paired with +1 skills and nice resists makes this a great piece.
Ethereal Skin of the Flayed One: (rlvl 31) High def armor with lots of replenish life.
Shaftstop: (rlvl 38) High defence, life and DR%, unfortunately a bit high level req.
Helms
Despite the thing that most on bnet doesn't seems to have something to protect inside their heads, somehow the game producers thought helms should be beneficial.
3 Socket Mask/Crown: (rlvl 1+) To be filled with nice jewels. Higher chars can also make one for stacking resists as headgear often is easily replaceable.
Biggin's Bonnet: (rlvl 3) 30% Ed, Some life, mana, ar and defence. Not bad...
Sigon's Helm: (rlvl 6) decent defence, also ar per level. Some kicksins and others uses full set.
Duskdeep: (rlvl 17) Some damage, defence and resists, but it's the Damage reduced by 7 that makes it useful vs for example smiters.
Rare Circlet: (rlvl xx) can give life, mana, resists, attack rating or sockets. At level 22 you can get +1 class skills, and at level 30 you get +2 skill tree.
Crafted Blood Helm: (rlvl xx) Gives deadly strike, with mechanic's mod and such it can turn out good.
Peasant Crown: (rlvl 28) Popular piece, gives skills, run speed, replenish life and some vitality/energy.
Rockstopper: (rlvl 31) The baby CoA, gives nice resists, defence, fhr, damaged reduced by 10%... too bad it's an impopular level.
Guillaume's Face: (rlvl 34) FHR, Strength, Deadly Strike and Crushing Blow. Sweet.
Stealskull: (rlvl 35) Huge defence, nice ias and fhr bonuses.
Druid Helms
awroo?
3 Socket helm with +3 main skills: (rlvl x) Fill it with jewels or such matching you char type.
"Lore" Helm with +3 main skills: (rlvl 27) For those who can't get that godly rare.
Godly rare: (rlvl xx) +2 skill tree, +3 Main skill, +life, +mana, sockets, fhr... maybe visionary mod if melee.
Gloves
For when the weather is cold or when you don't want to touch things with your bare hands...
Cleglaw's Pincers: (rlvl 4) slows target and knockback, nice when you want to keep stuff away from you. Nice +ar/lvl set bonus aswell.
Death's Hand: (rlvl 6) alone it protects you against poison, combinate it with belt and you get 30%ias aswell. Death's combo is very common in lld.
Sigon Gloves: (rlvl 6) Great in combination with other sigon pieces.
Bloodfists: (rlvl 9) All nice mods, +40 life, 30%fhr, 10% ias, +5 Min dmg. Great piece of gloves.
Magefists: (rlvl 23) +1 fire skills, 20%fcr. Good for casters.
Frostburn: (rlvl 29) +40% Mana, for an ES sorc not needing fcr this is good, most use mages though.
Immortal King's Forge: (rlvl 30) Huge stats, nice set bonuses. bit high reqs though.
Rares: (rlvl xx) mostly used by javazons, and as such you'd like +java skills, stats, ias and maybe some resists.
Hit Power Craft: (rlvl xx) knockback gloves for your bowazon, hard to get good crafted items at low level though.
Boots
Running barefoot in the moor can't end up well. Here is what you need!
Hsarus' Iron Heel: (rlvl 3) gives huge ar/lvl in combination with other set pieces.
Sigon's Sabot: (rlvl 6) good in combination with rest of the set, good kick damage aswell.
Cow King's Hooves: (rlvl 13) 30%FRW and +20 Dex makes these boots great for boosting your block chance. The fire dmg is quite substantial for it's level aswell.
Sander's Riprap: (rlvl 20) 40% FRW, +100 AR, +10 Dex and +5 Str. Doesn't sound too bad does it?
Goblin Toe: (rlvl 22) 25% Crushing blow is good for for example smiters.
Natalya's Soul: (rlvl 25) +40% Faster Run/Walk, Nice defence and resists.
Tearhaunch: (rlvl 29) Nice resists and stats.
Nice rares: (rlvl xx) resists, frw, fhr, stats, mana... standard trires boots. Kicksins will want high dmg boots, others will want lowreq ones.
Immortal King's Pillar: (rlvl 31) High frw and attack rating, good kick damage aswell.
Waterwalk: (rlvl 32) huge life, dexterity, overall good boots.
Belts
This is were you put tons of full juv potions... or not.
Death's Belt: (rlvl 6) Cannot Be Frozen, great in combination with gloves.
Sigon's Belt: (rlvl 6) Nice with the other set pieces.
Crafted Caster Belt: (rlvl 14+) Belts with FCR and mana are always nice. Hard to get good mods without high level req though.
Crafted Safety Belt: (rlvl 14+) Only used for PDR chars.
Crafted Blood Belt: (rlvl 14+) Open wounds, life, that can't be bad can it?
Iratha's Cord: (rlvl 15) +5 Min dmg on a belt, could work for a min dmg build.
Nightsmoke: (rlvl 20) 50% DTM is the solution to your mana issues, a high life char with this belt won't ever need to bring blue pots to a duel. Other stats ain't bad either.
Bladebuckle: (rlvl 29) Very nice stats and FHR.
String of Ears: (rlvl 29) Damage reduced by 15% and some MDR. Popular choise for any LLD.
Immortal King's Detail: (rlvl 29) Nice strength and resist bonuses. Good set bonuses aswell.
Rings
Lets see, 10 fingers... that makes for 2 rings right?
Nagelring: (rlvl 7) the attack rating makes this a common starter ring.
Rare vlld ring: (rlvl 9) up to +2 str/dex, half freeze duration, and as much attack rating as possible. I what you want.
Angelic Halo: (rlvl 12) +6 rep life and +20 Life is good on it's own, add an amulet and you have a crazy AR boost.
Crafted Safety Ring: (rlvl 14+) Damage Reduced by 4, not bad for a ring.. at this level.
Manald Heal Ring: (rlvl 15) Life, mana regen and rep life.
Rare FCR ring: (rlvl xx) Mana, FCR and resists are priorities, get some life and stats and it's really nice.
Stone of Jordan: (rlvl 29) +1 skills, 25% Mana. Very nice ring for any caster, especially at this low level.
Amulets
For some extra "bling"
Rare vlld amulet: (rlvl 9) up to +5 str/dex, attack rating, rep life, and maybe half freeze if you haven't that elsewhere.
Nokozan Relic: (rlvl 10) 20% FHR and great fire resists, very situational piece.
Angelic Wings: (rlvl 12) It's base stats are good on it's own, combine it with the rings and you have great life, dex, dtm , ar etc all in one combo... add an armor and it gives +1 skills aswell.
The Eye of Etlich: (rlvl 15) +1 to all skills and up to 10 cold duration.
Rare Amulet: Try to get stats, life, mana, fcr and such.
+1 skill tree (rlvl 15)
+1 class skills (rlvl 27)
+2 skill tree (rlvl 30)
Crafted Caster Amulet: (rlvl 16+) Getting the apprentice mod on this can get tough. but theoretically it's possible to get 20%fcr amulet at level 16.
Notes on crafted items: Level requirement is 10 + ( 3 * # of random affixes) + rlvl of highest affix. Making the lowest possible crafted item rlvl 14.
Basic builds
This is just to get you a basic idea of how you can potentially gear an lld. Note that these are just suggestions of very basic builds.
Level 9 Melee char
Helm: 3 socket crown with 3 jewels +9 Max damage (or more)
Armor: 4 socket Ancient Armor with 4 jewels +9 max dmg, -15% req. (or better!)
Weapon: Cleglaw's Tooth (with dmg jewel)
Shield: Vulpine Bone Shield of Deflecting (with 2 * dmg jewel)
Gloves: Death's Gloves
Belt: Death's Belt
Rare rings +2str/dex and +ar
Rare Amulet +5str/dex and +ar
Boots: Rares? 10%fhr, dex or sth like that.
20 LCs +15 Life (+adds)
Level 29/30 Caster:
Helm: Godly circlet or Peasant Crown
Armor: Skin of the Vipermagi
Weapon: "Spirit" Sword
Shield: "Rhyme" Grim Shield
Gloves: Magefists
Belt: Nightsmoke
2 SOJs
Rare amulet, skills/fcr/life/mana
Boots: Cow King's Hooves
Life/Mana charms, or fhr/mana charms
I left out class specific items for both builds to keep them basic, and note that most pieces can be improved.
Last words
I hope this list proves useful, I will however leave it to you how to build your llds, it's not that hard. Creativity can get you far. Make sure you read up on breakpoints and make sure to get a decent charmsetup. Tombs normal tend to drop lots of rlvl 9 items, go host some tombruns and all will be happy.
Big thanks to all who ever posted on this site.

//Jako|||Sweet

Sticky worthy but we will let people bump it first :laugh:|||That's just amazing!

Outstanding work. Thank you.|||nice guide very detailed this has got me thinking about starting a low lvl dueler or something, looks good|||I only read the first post, and noticed a couple things you might want to add.
8 defense prefix for scs
4min suffix for jewels
1light/10ar jewel prefix
Also you spelled "defense" wrong every time

Overall it looks great and I'm sure it took a very long time. I've seen a few people write up guides like this, and yours is the best I've seen. I'll read the other posts later and tell you if I notice anything else you could add.|||You have put an emourmous effort into this it will really help me with ym choice of Char and jewels, charms etc.
And i definantly this should be Sticked a first class, detailed guide ot the rare sections of LLDs in the Pvp fourm.
GREAT GUIDE 110% percent GREAT JOB|||Thanks all who posted this far,

Quote:
I only read the first post, and noticed a couple things you might want to add.
8 defense prefix for scs
4min suffix for jewels
1light/10ar jewel prefix
thanks for pointing these out, notes taken.
Quote:
Also you spelled "defense" wrong every time

american english vs british english... living in Sweden it's british they teach in school

Quote:
Overall it looks great and I'm sure it took a very long time. I've seen a few people write up guides like this, and yours is the best I've seen. I'll read the other posts later and tell you if I notice anything else you could add.
Thanks for the feedback, and if you find something else, let me know.|||very nice. some thoughts i'd like to add.
some people roll rare jewels and other rare items so skulls are very handy to have in large quantity.
i'd like to add that eth 'imbuable' items are in high demand since if you're going to imbue it typically takes several tries to get something that's worth keeping.
all eth (zero sockets):
ancient armor
blade talon
throwing spear
ornate plate
war hammer
crown
also as a body armor:
spirit shroud has it's uses and should be included.
gloves:
2ma/10 ias gloves are used as well as the mentioned 2jav/10ias
weapons:
zon javelins for a lightning build or a poison build: maiden javelins (lower str/dex req since phys damage doesnt matter as much) with 3-4jav skills/any ias coupled with replenish.
ring:
a few builds dont need fcr so a good stat/ar/mana (especially mana) ring is preferable over either angelics or sojs.
Top mellee pvp class?
[:1]Hi guys just wondering what everyones oppinion is from Reading mellee result tables seems pretty one sided zealots seem to win nearly all . The odd fury wolf is in top 3 and seen concentrate barbs in top 3 ,are zealots the strongest class mellee ? Or are there just so many more zealots than wolves and barbs ?|||They really are the strongest.
A more accurate term should be consistent since I think a barb can hit harder, but aren't doing so as quickly.|||I'm still wondering what set up the fury wolf used that actually won one compatition ^^|||IDK. I've toyed with a little melee, and both my and my opponent's Furies have been block locked and/or interrupted somehow.|||my zerker didnt loose vs pre melee shaper so far...
duel me mate
|||Quote:
my zerker didnt loose vs pre melee shaper so far...
duel me mate
Hehe will do mate delivering pizzas till 11 I'll be on late tonight , dam I hate having 2 jobs ~|||Zealots and concers are the easiest since they have high defense combined with an uninterruptable attack. They're the training wheels melee. That said all they're really good against is melee while a fury dudu can kill anything. The only way for a fury dudu to win consistantly vs zealots/concers is through using angling which is considered BM by the vast majority of duelers.|||Angelics bm really ? So it's fine for a pala to have 30 k def but it's bm to have enough ar to hit them , don't understand that but tnx for info|||Angling, not angelics.
Angling is where you position yourself, and some game mechanic (not 100% sure how it works my self) can get you free hits.|||Oops read it wrong yer that makes sense
so sounds like fury Druids are dead In mellee duels . Still gunna try though got a pure fury wolf now needs to be 6 lvls higher then I'll try a few mellee compatitions see how I get on :|
A more accurate term should be consistent since I think a barb can hit harder, but aren't doing so as quickly.|||I'm still wondering what set up the fury wolf used that actually won one compatition ^^|||IDK. I've toyed with a little melee, and both my and my opponent's Furies have been block locked and/or interrupted somehow.|||my zerker didnt loose vs pre melee shaper so far...
duel me mate

my zerker didnt loose vs pre melee shaper so far...
duel me mate

Hehe will do mate delivering pizzas till 11 I'll be on late tonight , dam I hate having 2 jobs ~|||Zealots and concers are the easiest since they have high defense combined with an uninterruptable attack. They're the training wheels melee. That said all they're really good against is melee while a fury dudu can kill anything. The only way for a fury dudu to win consistantly vs zealots/concers is through using angling which is considered BM by the vast majority of duelers.|||Angelics bm really ? So it's fine for a pala to have 30 k def but it's bm to have enough ar to hit them , don't understand that but tnx for info|||Angling, not angelics.
Angling is where you position yourself, and some game mechanic (not 100% sure how it works my self) can get you free hits.|||Oops read it wrong yer that makes sense

PvP Griswold pally... NOT a FoH
[:1]lol ok well i recently made a pvp griswold pally for laughs and i thought EVERYONE who has a gris pally goes FoH ...idk y its not that good funny to kill ppl with but not that good... well i am a person that make builds that most ppl will look at,say WTF, and tell me it wont work... then they get killed by a unique build and get mad. anyways bak to wat i was sayin i made a griswold pally that didnt use FoH at all... it is a pure Holy Shock pally =P...i can join a pub duels game and ppl will go for me just cause im a set pally and they think it will be an easy kill. wel most idiots that try that get zapped in about 2-3 pulses some fail chars i have faced died in one pulse when they were full geared.the gear is pretty cheap for the most part lol.....
1. full Gris set with 5/5 light facets in all parts
2.arach for skill boost
3. 2x soj or 1xsoj/1xbk
4. maras
5.boots are undecided for me i had some war travs but im sure there is a bteer choice there
6.glove same as boots ur choice i have dracs for str boost
7.9x off auras gc plain or lifers ur choice
8. anni and torch
9.if u can afford them get lots of ar sc
ok the primary attack of this pally is Holy shock but u can also put charge one or zeal to do massive dmg if u charge them even if u dnt hit u knock them bak so they cant hit u and then they get shocked again. with all the gear and charms u should do about 1-3k Holy shock dmg and 1-30k added to wep dmg......
lemme know if u can post any improvements i know this is a far from perfect build BUT keep in mind this is just a "have fun" build...
~W0LFS RE1GN~|||How do you do against Energy Shield and Bone Cage/Decrepify?
-Kinky|||bone cage and decrep are no prob cause u will either shock the cage to death and get out or the pulse will kill the nec... bone cage is bm anyways lol easy to survive u can also charge it and it goes away instantly ^_^ as for es sorc same thing pretty much ur pulses will eat up her mana real fast and u can charge in circles around them to avoid being hit or go strait at them and 1 shot them ^_^ this is a really fun build that can be pretty strong if u dnt totaly mess it up lol but it is pretty hard to mess this one up all the stuff is straitforward
~W0LFS RE1GN~|||wouldn't a tg belt and a bit of light res charms make this a joke? 1-3k equals to 1- 500 pvp damage. Or doesn't it?|||Even with lots of res I can still do about 1k a pulse
|||Also this build isn't made to be godly it's made to have fun and kill ppl in a different way :-)|||6-3000 pulse damage = 1-500 damage after PvP penalty
85% resist with TGod's = 75 damage left
20 absorb = 20 negated and 20 healed -> 35 damage left
75% resist = 125 damage
50% resist = 250 damage
These numbers won't be getting too many kills, especially since I've considered only the max damage instead of the average, and since you only have -60% enemy resist. There is no way the pulse will kill the necro.
Smacking him might, but if you get near the Golem, it's not gonna go well.|||Lol just use charge to get kills lightning will kill weak ppl but charge is for tue rest|||my main "issue" with this concept is that Lightning is the most commonly stacked/absorbed resistance.
any tool with decent resists and a tgods will sit in your pulses getting healed.
the reason gris FoHers have such good results is that they can chop another 60% off your resists along with the -150% from conviction. not that many pubbehs have an extra +210 lit res stack over and above the hell penalty.|||Lol as I said this build isn't made for killin ppl who have the very best gear and spent a couple hundred dollars on a character lol its made to jump in a pub duels game and have fun somethin that most ppl dnt seem to do much of ne more lol now its all about havin a perfect character lol just relax a little
1. full Gris set with 5/5 light facets in all parts
2.arach for skill boost
3. 2x soj or 1xsoj/1xbk
4. maras
5.boots are undecided for me i had some war travs but im sure there is a bteer choice there
6.glove same as boots ur choice i have dracs for str boost
7.9x off auras gc plain or lifers ur choice
8. anni and torch
9.if u can afford them get lots of ar sc
ok the primary attack of this pally is Holy shock but u can also put charge one or zeal to do massive dmg if u charge them even if u dnt hit u knock them bak so they cant hit u and then they get shocked again. with all the gear and charms u should do about 1-3k Holy shock dmg and 1-30k added to wep dmg......
lemme know if u can post any improvements i know this is a far from perfect build BUT keep in mind this is just a "have fun" build...
~W0LFS RE1GN~|||How do you do against Energy Shield and Bone Cage/Decrepify?
-Kinky|||bone cage and decrep are no prob cause u will either shock the cage to death and get out or the pulse will kill the nec... bone cage is bm anyways lol easy to survive u can also charge it and it goes away instantly ^_^ as for es sorc same thing pretty much ur pulses will eat up her mana real fast and u can charge in circles around them to avoid being hit or go strait at them and 1 shot them ^_^ this is a really fun build that can be pretty strong if u dnt totaly mess it up lol but it is pretty hard to mess this one up all the stuff is straitforward
~W0LFS RE1GN~|||wouldn't a tg belt and a bit of light res charms make this a joke? 1-3k equals to 1- 500 pvp damage. Or doesn't it?|||Even with lots of res I can still do about 1k a pulse

85% resist with TGod's = 75 damage left
20 absorb = 20 negated and 20 healed -> 35 damage left
75% resist = 125 damage
50% resist = 250 damage
These numbers won't be getting too many kills, especially since I've considered only the max damage instead of the average, and since you only have -60% enemy resist. There is no way the pulse will kill the necro.
Smacking him might, but if you get near the Golem, it's not gonna go well.|||Lol just use charge to get kills lightning will kill weak ppl but charge is for tue rest|||my main "issue" with this concept is that Lightning is the most commonly stacked/absorbed resistance.
any tool with decent resists and a tgods will sit in your pulses getting healed.
the reason gris FoHers have such good results is that they can chop another 60% off your resists along with the -150% from conviction. not that many pubbehs have an extra +210 lit res stack over and above the hell penalty.|||Lol as I said this build isn't made for killin ppl who have the very best gear and spent a couple hundred dollars on a character lol its made to jump in a pub duels game and have fun somethin that most ppl dnt seem to do much of ne more lol now its all about havin a perfect character lol just relax a little

How to build a MLD (lvl49) FoHer?
[:1]I never thought I would ever be asking for help on how to build a pvp char, and a MLD one too.
Anyway, I decided I would try an aspect of this game I haven't tried before before this game is replaced by D3.
What I'm aiming to do is a lvl49 FoHer, meaning I will have 48+12=60 skill points to play with.
I suppose that max FoH+HolyShock is the only way to go, but after that I'm not as sure anymore...
Skills:
20 FoH + 6 Prereqs (Sacrifice+Zeal+Vengeance+Conversion+HolyBolt+Bles sedHammer)
20 HolyShock + 3 Prereqs (Might+HolyFire+HolyFreeze)
= Total 49 points, leaving 11 points.
What should I do with the remaining?
As for the gear I'm planning to use, I have a +3pc/life circlet, 4x allres 4sock sacred targe, 4sock/life armor, +3foh scepter which I will try to socket with whatever I seem to need the most.
Obviously, facets are tempting, but I might have to dive into reaching breakpoints as well, unless I can pull that off with my charms and other gear.
Rings would be sojs, amulet probably +3pc/bestmodsIcanfind, belt leaning towards StringOfEars.
Gloves and boots are tricky, Waterwalks may be good, and perhaps bloodfists?
The charms will be a mix of combat gcs (Are skillers/fhr <49 req btw?) and life scs, unless I will have to switch some to boost my resists and/or fhr.
Finally, the stat points will probably follow the usual schedule:
Str: As low as I can get away with
Dex: Enough to get [max? or what should I aim for?] block
Vita: Rest
Energy: None
Very messy post, this. It's 11pm, and I didn't sleep that many hours last night, but I'll try to make this a bit clearer tomorrow or so.
If anyone has any input or pointers on this, I'd be very grateful, because PvP is completely uncharted terrain to me...
|||http://diablo.incgamers.com/forums/s...d.php?t=516079
It would be cool if you could get your hands on a holy-shield scepter for switch - that would save you some skillpoints.
I would probably use waterwalks for boots.
FHR GCs are lvlreq 42, max life on GCs for your level would be 30.
I'm not sure about skills but hey, with the respec thingy you get 3 free trials before you decide what you like best.
Not sure if I can help with items, but once you have an ISO PM me and I'll take a look at my mules.
Have you played around with a skill calculator yet?
Anyway, I decided I would try an aspect of this game I haven't tried before before this game is replaced by D3.

What I'm aiming to do is a lvl49 FoHer, meaning I will have 48+12=60 skill points to play with.
I suppose that max FoH+HolyShock is the only way to go, but after that I'm not as sure anymore...
Skills:
20 FoH + 6 Prereqs (Sacrifice+Zeal+Vengeance+Conversion+HolyBolt+Bles sedHammer)
20 HolyShock + 3 Prereqs (Might+HolyFire+HolyFreeze)
= Total 49 points, leaving 11 points.
What should I do with the remaining?
- One point in HolyShield would require an additional 2 points in prereqs (Smite and Charge), but Charge will probably be extremely useful anyway.
49+3=52, 8 left. - One point in Conviction sounds reasonable to me, unless I'm missing something. I hope to be able to get the Conviction from equipment, but still can't be wrong having hard points in it?
One point Conviction means an additional 2 prereqs (Thorns+Sanctuary).
52+3=55, 5 points left.
As for the gear I'm planning to use, I have a +3pc/life circlet, 4x allres 4sock sacred targe, 4sock/life armor, +3foh scepter which I will try to socket with whatever I seem to need the most.
Obviously, facets are tempting, but I might have to dive into reaching breakpoints as well, unless I can pull that off with my charms and other gear.
Rings would be sojs, amulet probably +3pc/bestmodsIcanfind, belt leaning towards StringOfEars.
Gloves and boots are tricky, Waterwalks may be good, and perhaps bloodfists?
The charms will be a mix of combat gcs (Are skillers/fhr <49 req btw?) and life scs, unless I will have to switch some to boost my resists and/or fhr.
Finally, the stat points will probably follow the usual schedule:
Str: As low as I can get away with
Dex: Enough to get [max? or what should I aim for?] block
Vita: Rest
Energy: None
Very messy post, this. It's 11pm, and I didn't sleep that many hours last night, but I'll try to make this a bit clearer tomorrow or so.
If anyone has any input or pointers on this, I'd be very grateful, because PvP is completely uncharted terrain to me...

It would be cool if you could get your hands on a holy-shield scepter for switch - that would save you some skillpoints.
I would probably use waterwalks for boots.
FHR GCs are lvlreq 42, max life on GCs for your level would be 30.
I'm not sure about skills but hey, with the respec thingy you get 3 free trials before you decide what you like best.
Not sure if I can help with items, but once you have an ISO PM me and I'll take a look at my mules.
Have you played around with a skill calculator yet?
FRW for pvp ES sorc?
[:1]I have all the required gears and if I respec my es fireball maxblock sorc to a non-block one I could get 1.6k life 5k mana 105frw 105fcr 86fhr.
However I've also figured out how to get 1.7k+ life 5.8k+ mana but with only 30frw and about 1-2k less damage. Both setups would have 95es with some ES prebuff, all legit gears.
Should I sacrifice my massive frw for massive mana? I like high frw and some people swear by it, but 5.8k mana is huuge.. ISO some advice thanks
Edit: added a poll.|||frw for what?|||I think WSG. Is the 800 mana worth the loss in FRW?|||Quote:
I think WSG. Is the 800 mana worth the loss in FRW?
Wsg and sidestepping. That's the question. The high mana setup requires more insane circlet and amulet though. For now I'm satisfied with my high frw build but I'd like to hear someone who has tried both.
Edit: I have just realised that if I lower the damage of my frw setup to match the high mana setup one, I gain 75frw at the cost of ~300mana. Not a bad tradeoff I guess it will be my final choice
|||fbr is more useful than frw for es sorcs. non-stunning skills won't stun you if your ES is at a proper level, and frw won't help you escape MB spam. you shouldn't be running very far when you wsg anyway - you don't ever need to take more than a few steps before you attempt tele|||totally agree with what you said. too bad as a non block es sorc i have no means to increase my fbr without compromising other stats.
However I've also figured out how to get 1.7k+ life 5.8k+ mana but with only 30frw and about 1-2k less damage. Both setups would have 95es with some ES prebuff, all legit gears.
Should I sacrifice my massive frw for massive mana? I like high frw and some people swear by it, but 5.8k mana is huuge.. ISO some advice thanks

Edit: added a poll.|||frw for what?|||I think WSG. Is the 800 mana worth the loss in FRW?|||Quote:
I think WSG. Is the 800 mana worth the loss in FRW?
Wsg and sidestepping. That's the question. The high mana setup requires more insane circlet and amulet though. For now I'm satisfied with my high frw build but I'd like to hear someone who has tried both.
Edit: I have just realised that if I lower the damage of my frw setup to match the high mana setup one, I gain 75frw at the cost of ~300mana. Not a bad tradeoff I guess it will be my final choice

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