Monday, April 16, 2012

Whats a more powerfull pvp Dreamer or Auradin?

Dreamer can use stuff like - 4 shael 2 facet PB (to reach last zeal BP) or crescent moon (good vs light res stackers) or ormus robes (15% light with a facet in it). Can also use Shafstop vs melee'rs... Basically the Dreamer can make gear swaps to be more well rounded. Also save 20 points (because you dont need fire resist synergy) to put into a complimentary skill like Charge or something...

Auradin has an extra element of damage - but is more stuck gear wise... the bonus is that auradin damage is so much that opponents will always be the ones who have to change their gear to counter you.. instead of you having to change your gear around...



Anyways... whats better for owning pubs with maybe 1-2 skilled duelers in there at most?



Please advise

-Tamer|||The Holy Fire granted from Dragon/HoJ is easily countered with a Rising Sun ammy. It's not a huge gear swap for most builds, and most people carry it. A 'Dreamer' has the advantage of being able to deal physical damage or more elemental. The 'Dreamer' should have an easier time in pubs. You might want to wait for others to put in their opinion as I have never made either of these builds for pvp.|||Dreamdin is darn Hard Hitter with Grief , or can Holy Freeze with Doom ; can Telestomp having Enigma , can Hit Harder with Fortitude , can Tank Meleers with Shaftstop - Hard Dude anyday!

Plus , provided you are hostile vs. all - and it's each for themselves - you will cause when you're in Range they to Recieve Severe Damage from Elements which is really Pissing!|||last thing ive seen in pvp, are dreamer/dragon+hoj duelers. oh, did i saied that they are stucked?

and it is so hard to kill them..... rising sun + tgods+2 wisp + stormshiled + sfattop + mb = immune :O

Mike|||Are we talking bm/gm?|||pub duels: bm

private: gm, but anywaym i think auradin can kill anything ONLY when they stacked

i did see couple of good ones, but with gm, and 4k mana they never dropped it down below 2k ( that's when i was half a sleep )

and if bm..... what? 1 hit kill? with 1.2k hp and 4045 mana 95 es :S (thats lame)|||Both are bad

Both would get smashed in GM and BM duels

dont bother with either|||Good job answering the question. First of all, auradins of any sort are the ultimate bm duelers. You can't beat them if they're stacked. It just doesn't happen. They can instantly kill a barb with stacked res and sorb and 10k life. Secondly, when someone asks for an opinion on one build vs another, don't tell them both builds suck and to do it your way. Some of us enjoy trying new things for the hell of it to see how they turn out.|||Quote:








Good job answering the question. First of all, auradins of any sort are the ultimate bm duelers. You can't beat them if they're stacked. It just doesn't happen. They can instantly kill a barb with stacked res and sorb and 10k life. Secondly, when someone asks for an opinion on one build vs another, don't tell them both builds suck and to do it your way. Some of us enjoy trying new things for the hell of it to see how they turn out.




Good job lacking D2 knowledge.

They CANT instantly kill a barb with stacked res and tgods+dwarfs+Spurs.

Unless by kill you mean heal.|||Quote:








Good job answering the question. First of all, auradins of any sort are the ultimate bm duelers. You can't beat them if they're stacked. It just doesn't happen.




No elemental char is the ultimate BM dueler, you can simply stack and absorb them. In case of auradins integer absorb is the key.

It's really similar to the glitched act 3 merc which was also easy to counter. Bugged auradins are damn easy once you have the right gear, non-bugged ones are a laugh.

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