Thursday, April 12, 2012

Hammer/Charge Pala PVP boots question..

[:1]Help me choose a PVP boots.

Hi guys. I really need some help to choose my boots for my upcoming PVP build.

Here are specific information for the build.

Build: Hammer/charger

Gear: COA/Enigma/Arach/Trang/Spirit Shield/GRIEF PB/Highlord Amulet/DEATH Decapitator on switch

Setup: About 30ish DR and 86FHR (Spirit 55, COA 30, 3x5FHR SCs).

I already got 3 5FHR scs (with mods) that I'm using on my char. So FHR wise, I'm covered.

I will NEED to get to 174 STR and 136 DEX

I will wear a COA and hence need 174 Str. I will have to invest in hard points in either DEX or STR.

Str Stats: Base str(25) + Anni(19) + Torch(18) + Enigma(65) = 127

Dex Stats: Base(20) + Anni(19) + Torch(18) + Raven(20) = 77.

I will need hard points. There is no way out of here.

What boots would you choose in this situation? (The boots will not really be changed and will remain a fix part of the build)

Gore riders (For extra DS)

Marrow walk boots for 37 stats points saved (20str,17Dex)

Shadow dancers (25Dex) No benefit of additional FHR for me.

Sandstorm treks for 30 stats points (15Str,15Vita)

Waterwalk for ~35 stats points (15Dex,65Life)

Any recommendations and why?|||personally, i wouldn't build any of these boots in, since i like to keep the option of using hotspurs. thus i would "build in" gores for the ds/ow/cb and the ability to switch them for others.

if you insist on building one of those boots in though, i'd choose waterwalks, as they give the second highest bonus to life (1 life short of marrows; assuming both are perfect) with minimal dex built in and no str built in, meaning you can switch them at the cost of max block at most. plus they have the handy +5% max fire res.

treks and dancers are rather useless for you, as you don't need the fhr as you stated yourself. you should note that treks +15 vitality is not bo'able either.

on a side note, using grief AND death rw switch seems a bit of an overkill to me. you might want to use death + wizzy/spirt switch instead, all assuming you pre-buff with a cta before equipping your shield switch weapon.

other than that, the equipment looks pretty solid.|||Hum yes. waterwalk boots seems nice. The option of not "building" your char with your gear makes sense for switching. That char wont have max block though I think. With little points invested in HS.

Grief is on main weapon with a 75FCR build when I need res to vs casters and for those really annoying casters like necros, a 2handed approach would be on switch :P

EDIT: I get your point macbeth. That would mean I will have to invest about ~45 str points and about ~60 points dex.

I want a forti on switch...Got a forti archon = 103. w/o enigma, I will need about ~62 str. Kkeep sandstorm on swith to use forti to save str hard points(keeps hard points used at 45+60) So in all for pure flexibility, I need to invest 60 points dex and 60 points str (w/o boots switch)? Is that worthwhile to lose 360 life before BO for flexibility?



Help appreciated.|||1. definitely go for max block. with 136 dex for grief pb you're almost there anyway with a decent lvl holy shield (decent meaning 12-16 AFTER + skills). i wouldn't even think about building a PVP pala without max block...

2. if you "want" forti go for it, try it, respec if you don't like it.

i wouldn't use forti but stick to enigma for all matchups. you'll have enough %ed from charge, conc and synergy. that extra 300% won't add too much on top of that. see a skill calculator for the exact numbers. for reference: even a 1 point charge liberator with +12 all skills and only +4 combat skills sports 1445% ed with and 920% ed without conc. add 174% ed from str, assuming you have that much for coa and another 300% doesn't seem to be that much. and thats only 1 hardpoint in charge... this assumes 20 hardpoints in conc and vigor, but that should be a given for your build.|||Agree with waterwalks/gores.

Yeah, every paladin should definitely have max block, it's so easy to achieve with even a low level holy shield.

Also, I don't think it's really worth it to switch from enigma. As stated by macbeth, fortitude doesn't grant you nearly enough of a benefit to merit the loss of that many stat points.|||coa socketed 7fhr/-15req jewel and Ber (resist and dex would be nice adds on the jewel)

enigma

grief pb

spirit st

trang's

ravenfrost

amulet and belt: highlord + arachnid or 2pal/20fcr + verdungo/tgods

free ring slot for sorb. whatever

boots: walks or gores or tri res or spurs, don't build on boots

switch: holy shield cta + spirit

I had considered fort for an all offensive switch setup, but never tried it:

circlet 2pal 20fcr some str if you don't get str on ring, visionary is gravy

fort dusk (25fcr and 300ED? hell yes)

grief pb

spirit st

higlord

arachnid

ravenfrost

10fcr ring

trang's

gores

= 125fcr hammers & higher charge damage.

No comments:

Post a Comment