Thursday, April 12, 2012

-Hammerdin PvP setup-

[:1]What do you you think ?

Helm - 2/20fcr/20 all res/2 soc berber

Weap - Perf hoto

Shield - perf 45 all res spirit sacred targe

Amu - 2/20/20 all res

Armor - perf enigma mp/dusk

Gloves - trangs

Rings - 2x sojs

Belt - verdungos

Boots - rare tri-res / fhr

Switch - perf cta / spirit

GC - 9x pc skillers / mods

P torch

P anni

SC - 9x 20 life / mods

I'll have 39% DR

125 fcr

86 fhr

Full res

All my rares/crafts got 1 or 2 extra mods included than explained in my setup

I dont know if i should use the circlet berber (maybe other socket, you tell me) or coa berber or (15 -req ber), please help on this one|||hi there very nice setup,i see that you got a 10% fcr overkill.

you can replace your cirlet with either shako bered for 41%dr and keep str req low or that you said with coa(bered/-15%reqjewel) for 46 dr total , i would go with shako if i were you.

now you are at 115 fcr so you need a nice fcr ring with res stats life mana whatever.

also fill your inv with more sc lifers with cold/lightres life>max hammer damage from skillers(around 14-15k hammer dmg is enough to kill most of the opponents).|||Quote:










Helm - 2/20fcr/20 all res/2 soc berber -> Coa

Weap - Perf hoto

Shield - perf 45 all res spirit sacred targe

Amu - 2/20/20 all res

Armor - perf enigma mp/dusk

Gloves - trangs

Rings - 2x sojs -> 1 fcr ring / soj

Belt - verdungos

Boots - rare tri-res / fhr -> waterwalks

Switch - perf cta / spirit

GC - 9x pc skillers / mods

P torch

P anni

SC - 9x 20 life / mods




Changes in quotes.


Quote:








also fill your inv with more sc lifers with cold/lightres life>max hammer damage from skillers(around 14-15k hammer dmg is enough to kill most of the opponents).




With verdu/coa build, you need 9 skillers to achieve 14-15k dmg.|||Leave your setup as is, if you feel like you need more life then go with two jahs in the circlet.|||There is actually an excellent hammerdin guide by this korean guy, read it if you havent yet. To sum it up:

Coa ber ber

Maras amulet

Wizzy with 7fhr/xx light res jool

Enigma

Spirit shield

Thrang oul gloves for cold res

Spider belt

Rare boots/dungos

Raven/wisp combo for perm cold/light abs and ofc the oak sage :-)

Add some pcombat till you reach 12k dmg mark (dealing 2k per hammer)

I personally like this build better, unless you somehow do happen to have above godly amulet etc -.-

39x dr, much better res, max block, slightly lower damage, more mana (face it, IMO playability adds a lot to the fun, I dont want to chuck a mana potion every 2 seconds of charging)

You can easily substitute dungos for hotspurs (fhr wise, you dont really need the fhr from the shoes) to gain protection from all elemental sources.|||Quote:








There is actually an excellent hammerdin guide by this korean guy, read it if you havent yet. To sum it up:

...




Decent setup if you can't afford 2/20 amulet, if you can, don't use that setup. Tbh I would even rather build it with 2/10 amu and 2x fcr rings than use wizzy and arach.|||Quote:








Decent setup if you can't afford 2/20 amulet, if you can, don't use that setup. Tbh I would even rather build it with 2/10 amu and 2x fcr rings than use wizzy and arach.




Its all about preferences, the Koreans guide was a 1v all hammerdin guide.

Using 2 fcr rings closes to possibility to absorp plus you lose the oak sage charge and the CBF from raven is nice to have.

Hammerdins can be designed in so many ways. You just have to find whatever is to your likings. Me myself, Im not buing a 2/20 pala amulet. If I roll one Ill be happy.|||Quote:








Its all about preferences, the Koreans guide was a 1v all hammerdin guide.

Using 2 fcr rings closes to possibility to absorp plus you lose the oak sage charge and the CBF from raven is nice to have.

Hammerdins can be designed in so many ways. You just have to find whatever is to your likings. Me myself, Im not buing a 2/20 pala amulet. If I roll one Ill be happy.




My setup is for hammerdin vs. all.

Using 2x fcr rings doesn't close the possibility to use absorb. You can still use tg/hots and so on. You don't lose oak either, you would obviously use hoto, always.

Main argument in my post was for the 2/20 build anyway. 15k dmg, 46/50+dr, option for abs ring/raven, oak sage, etc.

It's better than any wizzy/arach build.|||Quote:








My setup is for hammerdin vs. all.

Using 2x fcr rings doesn't close the possibility to use absorb. You can still use tg/hots and so on. You don't lose oak either, you would obviously use hoto, always.

Main argument in my post was for the 2/20 build anyway. 15k dmg, 46/50+dr, option for abs ring/raven, oak sage, etc.

It's better than any wizzy/arach build.




Good points, Ill keep it in mind. Its been a while since I played this game.|||Quote:








What do you you think ?

Helm - 2/20fcr/20 all res/2 soc berber

Weap - Perf hoto

Shield - perf 45 all res spirit sacred targe

Amu - 2/20/20 all res

Armor - perf enigma mp/dusk

Gloves - trangs

Rings - 2x sojs

Belt - verdungos

Boots - rare tri-res / fhr

Switch - perf cta / spirit

GC - 9x pc skillers / mods

P torch

P anni

SC - 9x 20 life / mods

I'll have 39% DR

125 fcr

86 fhr

Full res

All my rares/crafts got 1 or 2 extra mods included than explained in my setup

I dont know if i should use the circlet berber (maybe other socket, you tell me) or coa berber or (15 -req ber), please help on this one




You do not need circ to hit 125% fcr on a pvp hdin and coa ber ber is necessary for fhr and dr. So your fcr would come from here:

40 hoto

20 trangs/mages

35 spirit st

20 fcr ammy

10 fcr ring

But you will need +str mod on ring and ammy to use coa ber ber at base str. Dont worry about dex mod on ammy and ring. I would rather have life, all resist, and other mods on them but again they both need high str on them too.

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