Is VLLD just level 9?
Do Hel runes lower the required level of the item they're socketed in?
Is there a viable 'caster' build at level 9?
Thanks!|||Going off memory on some of these so don't quote me; vlld is generally level nine (you'll occasionally see some level twelves). The next bracket is eighteen (sometimes referred to as mlld), and thirty is what's usually synonymous with lld.
I don't think there are many level nine casters - or casters in vlld in general - you'll usually see jabbers, tiger strikers and/or kickers, bash barbs, smiters or sacrifice paladins. You could potentially go up to level twelve for an ice sorc or maybe even firestorm/fissure druid (the latter might be doable at nine, not entirely sure). And it never hurts to ask beforehand if someone's ok with dueling a someone a few levels up.
Hope that all helps!|||9-12
15*-18
21 **
27- 29 (30)***
*15 is a weird one. it's too good for 9-12, but most of them arent strong enough for vs.18's
** not many duel at 21, but there are some great 21 zealots.
*** 29 for Eu, 30 for the rest of the universe. weird Euro's... you know who you are!|||So, I think I'll keep it to level 9. That gives me... 23 skill points to play with (14 from quests, 9 from levels)
I want him to be a caster though, like Queen Mebd suggested. What aobut level 9 Molten Boulder? Since most VLLD are Melee they won't be running around a bunch, they'll have to come right to me.
Level 9 molten boulder is 34-47 physical damage, 36-50 fire damage, and 90-94 fire damage per second (because of the flames it leaves behind) So... 160-191 damage per second (depending upon what kind of FCR I can get)
1 Firestorm
9 Molten Boulder
1 Raven
1 Creeper
6 Oak Sage
5 Summon Spirit Wolves
For equipment: find +mana, +FCR, and +FHR, Right?
Dunno much about LLD, but this seems viable

What do other builds do for damage? This would have 5 Spirit Wolves, and around 191 damage per second from molten boulder. Each Wolf would do... 7-10 damage (which isn't much, but it should help) If I could get some +skills gear it would be even better, but is +skills level 9 gear even possible?
Do Hel runes lower the required level? Then I can use some level 12 gear (level 13 gear comes in at 9.1 or something, so it probably rounds up)
EDIT: Theres a 2 second Casting delay on Molten Boulder. I can cast firestorm twice, then Molten Boulder once, and repeat; or Normal Attack in between casts.|||- at level 9 you have 12 skills from quests (4 times 3 difficulties), 8 from levels (you dont have a skill at level 1).
- you will die
- +skills are available
- hel doesnt lower levels.
your pitiful damage will get laughed at by a ts sin doing 1k+ damage per 3 charges and around 900 life. if you give her wolves to charge up on, you're even easier to kill. there's a reason 90% of lvl 9-12 is melee, it's insanely hard to get a caster to do much damage.|||You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh

So level 9 Druid caster is out... Maybe a level 9 necro...

I'm not trying to be a pain, I just want to make something different for VLLD.|||Quote:
You're so adamant that it will suck... Good thing I asked the experts, eh?
Clearly I suck at math.... 4x3 does not equal 14, and of course you don't get a level for 1... duh

So level 9 Druid caster is out... Maybe a level 9 necro...

I'm not trying to be a pain, I just want to make something different for VLLD.
a necro might be viable. using bone armor for defense and amp damage for damage boost. Equipped with + max damage equipment and a cleg's sword or a scepter with sacrifice charges.

If so, can you cast Weaken AND Amplify Damage on the same person, or the they overlap/cancel the other out?
So... Heres what I was thinking for a level 9 Necro:
Wtih 20 Points to spend:
9 - Bone Armor (100% damage shield)
6 - Amplify Damage (for 23 second duration)
5 - Weaken (23 second duration)
Then maybe use the full cleg's set? At least the sword and gloves. Then just find good stuff with required level 9.|||Curses override each other with the most recently cast curse being the active one.
I have fond memories of my lvl 12 Feral Wolf ^_^.|||Dang... So which would be better? Weaken or Amplify? I would assume Amplify. So I could max that to level 9 and have 2 points to stick somewhere...
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