Thursday, April 12, 2012

Lvl 49 Hammerjoder my guide ideas and advice needed

[:1]Hi everyone,

I have been thinking bout getting a lvl 49 PVP char which is able to annoy higher level people, crashing Low level duels, while still being able to stand the ground vs low lvl char.

I have come up with a kind of mix with hammerjoderstyle/charge.

Hammer to do massive damage versus anything without being resisted. Charge versus anything that does not chase me -.-

Setup:

Helm: 3combat/20fcr/2socks

Amulet: 3pcombat/100 life or dext w/e

Armor: Vipermagi MDR

Weapon: Spirit 35

Armor: Spirit 35 in 45 res shield.

Belt: SOE MDR

Boots: Waterwalks (gores?) Fire res

Rings: soj soj

Gloves: magefist Regeneration of mana and the fcr (only need 5). Might switch amu for 3/10fcr and get some totally different gloves.

Inventory 10x pcombat (expensive but its totally worth it)

10x some life charms, possibly with mana/res.

Fcr with setup: 140

Fhr with setup: 110 (weeeeee spirits)

All skills: +7

Pcombat: +16

Damage: Magic damage (Concentration Aura on): 4423 - 4459 (�4441) This means pvp wise, around 750 unres damage will be taken 1 shot. :-)

Main strat will be to joder off course, which wont be hard with dual spirit and 2 sojs.



This leaves you open for 3 sockets, 2 on the helm 1 on the armor. Socket with Sols/Ums.

Skills:

Holy shield +1

Hammer +20

Concentration +20

Blessed Aim +11

This sounds pretty solid, I am not sure bout the skill distribution on what not to max etc. Im choosing to max blessed aim for the AR bonus which i will need on my switch. Big question: What to put on switch???

I will be charging soso's mostly, so I need a res shield. Ko ko mal in a 45 res shield? Or maybe just Ko Ko mal in AR ed shield, seeing my resist will be fine. I even got 3 socks to buff resist and 10 small charms to stack cold.

Seems to me sanctuary pala shield sounds rly solid, also for the block thing. Now for the weapon...

Im blank. EDIT:: Oath in some eth Axe sounds rly solid??

Do i need crushing blow? Do i need gores? Do I need WT for the dmg? What weapon will go good with this?



With a decent switch I think this char will be pretty cool, being able to compete with higher chars.

Pros: max black, high unresistable damage, high mana, high life, high res, flexibility with sockets, flexibility with charge. Flexibility with rings, sorb what u want.

Cons: Bone prison maybe.



For BM i might even consider adding point to Holy freeze, just to tick off amazons.

Id love to hear comments.|||i have a 49 charger, i've given a lot of thought to making the character you're describing, and lastly i have a high lvl Liberator (hammer/charger), so i'll give it a go.

i'd rely on gear for your AR. on my charger, i've gone with ravenfrost+ angelic's combo. you may want to have those on hand in case of high lvl/high def character. you seem to be more focused on hammers which is fine, but maybe a balance would do you better. with my 49 charger, i really do well vs casters with charge, but have a tough time vs smiters, bvc chars and the like. so maybe having a hammer heavy stash would be what you'd find worked, idk. what i was thinking of using was something like this:

20fcr hat (i prefer rares over the 3/20 variety, but w/e)

angelic ammy

oath small crescent

vipermagi

HoZ

trangs gloves

ravenfrost (soj if you feel you dont need the cbf or extra dex/ar)

crafted 5-10fcr belt (gets you to 75%fcr break)

angelic ring

ik boots (more ar)

insight on switch in as big a hurty stick as you can use w/ your str investment

this set up may be charge heavy, but you can rely on your skill placement for hammer damage and the few +skills you'll have. charms, i'd split between a few pcombs then max/ar lifers and res charms to fill up the res.

speaking of skills, i'd go for maxing hammer, and vigor (the synergy to charge and hammer) and then putting the rest into charge for the extra ed% and AR%. get one point into conc since you gain more hammer damage from synergies and one point into all the prereqs you want. i suggest one into salvation too.

my guy's stash is where i can make up a a lot of bm. there's quite a lot available at this level including stacking and sorbing. things in my charger's stash:

rockstopper

ravenfrost

infernostrides

dwarf star(s)

smoke

hawkmail

snowclash

tgod's

set of rare rings with high single res

in addition you'd probably want:

suicide branch

spirit shield

spirit sword

string of ears (along with rockstopper, you have a decent %dr)

shaftstop (more dr%)

honestly if you pdiamond up your Hoz, you'll have pretty well stacked res. a warning, if you do some actual MLD there are some really nasty builds like blizz sorc and Foher that can really pour on the -res so be sure to have plenty of stack for GM and plenty of sorb for bm.

i believe a long time ago i bought a hat for this character that was 2combat/20fcr/tele charges, you should definitely look for one like that as being able to tele stomp at this level would be a fun surprise to spring on someone just when they think they've got you figured out.|||@CDM: thanks for the reply, was hoping you would respond haha, been looking to your lvl 30 hammer guide some time. Decided lvl 49 would allow more flexibility.

I choose the 3/20/2 over a rare circlet simply because it is so much rarer to find a decent rare circlet, with 2 sockets without having to put an extra mortgage on my house. How does 3/2/2 do vs 2/2/2 damage wise?

I am not sure I agree on the HoZ, or at least not going for the 125 fcr bp. I am planning to use a caster switch and a charger switch. I dont think a HoZ will do that much on a caster switch.

I forgot that thrang oul gloves have a lvl req of 45.. good point. Cold stack ftw!

Problem with insight on switch is that once a blizzard sorc lands a blizzard, or even throws an icecone at your face, you die. Factor in the IK baba who comes whirling in during a pubbie and you are spending the next 2 minutes rejoining the game. I would prefer using the switch as oath + sanctuary shield. Would a 60ed 1xx ar shield matter? 45 light cold res would definitely matter!

I however see your point into putting more points into the "other switch skills" like charge etc. I can live with 400 magic dmg less, in exchange for ar and dmg bonus.

Is it needed though having angelics combo, Ik boots, when I will use the charge switch mainly for sorces, not known for their high defensive rating.



edit: also, does crushing blow do well pvp?

edit2: seems sanctuary only makes sence in a 45 base res shield. Otherwise zaka>> sanctuary all day long.

edit3: whats the effect of cbf on charge? does it influence?|||yeah, normally i dont like hoz, but if you werent going to go for the 125 break, i'd recomend it. spirit is great for the build that's for sure. the thing to remember on the chance to hit formula is that the differences in character level really matter a lot so you may have to boost AR more than you'd normally like just to hit those 80+ lvl characters. not sure on the helm question.

i like insight on switch mainly because of long GM duels. you can have insight on along with clensing and gain some life back. if you're always in BM duels, they dont usually last that long.

you might want to read the high level liberator guide in the sticky, it's where i got my reasoning for having your charge weapon on the main instead of on switch. you might have better luck with having casting side and charging side, but sometimes i'm all fumble fingered and want to go from one to the other faster than i can hit 'w'.

1) CB has its uses in pvp, but i doubt it'll do much for you. i'd go more for deadly strike/critical strike. that's why my charger uses guilume's

2) sanctuary does have cool things like fhr and slow missles, but yeah all out res or nothing imo

3) cbf is kinda important to a charger. sometimes when you charge, you stop and swing your weapon. if you're chilled, decreped, or otherwise slowed, this swing will take for freaking ever and can get you killed. in your case i'd probably stash cbf, though if you stat around a good raven, you'll be gaining some life.

good luck and come back with your findings... maybe a guide |||^-^When i get everything working and tested, I might turn it into a guide:P

Im thinking I could skip 1 soj for a raven frost permanently. I remember those times i had a lvl 29 charger but it has no cbf on it. So when it 'micharged' while frozen, I could get myself a drink, come back and still see the animation going. Not cool I say you.

Saves me 20 points in dexterity, adds some mana and give me a perm cold sorb. Dont forget about the AR.

I donk think having having having angelics ring and amy on is worth it. Versus level 49 sorces I dont really need the extra AR. When I get these lvl 80 trolls, I will however keep it on stash.

On switch HoZ will add sufficient resists, 70 total. Sanctuary 'only' gives 45 more.

Regarding 3rd paragraph: Sure thats true. But then again, having to use switch requires some micro and tactical thought, increasing how fun it is to play. Maybe its personal but playing casting type is more fun than playing physical type. So my focus will be casting, with a secondary skill for (non enigma) hammer counters. Great thing is the counters suck with defense (and often dr). In true hart though this char will always stay XXXTEH HAMMARXXX (T_T)

I will read your guide in a sec.

I did some testing regarding the 3/20/2 and the 2/20/2 issue this came up:

3/20/2 damage: (� 4738)

2/20/2 damage: (� 4888.5)



Not worth it.



thats it for now|||Regarding the melee weapon instead of Oath I have something else in mind possibly..

Headstriker!

One-Hand Damage: 40 To (86-184) (63-112 Avg)

Required Level: 39

Required Strength: 92

Required Dexterity: 43

Durability: 32

Base Weapon Speed: [0]

150% Enhanced Damage

+ (1 Per Character Level) 1-99 To Maximum Damage (Based On Character Level)

(1.5 Per Character Level) 1-148 % Deadly Strike (Based On Character Level)

Prevent Monster Heal

+15 To Strength

(Only Spawns In Patch 1.09 or later)

With lvl 49 you will have about 75 deadly strike. Deadly strike is the last thing that's applied to your damage, meaning that all other damage modifiers are taken into account as well.

Despite crappy base damage,after charge etc is calculated, multiply that damage by 2 = LOLLLLLLL

Or ami thinking the wrong wayy? This means you wont have to wear guillaimes etc for the DS.

Socket it with some ed jool and yeah!!!|||i doubt it'll top oath, but you should give it a shot.|||Wel I did some testing on single player with Headstriker versus Oath.

Oath kicked Headstrikers ***, not just by a small margin, but genuine butkicking to the 6th power. Nothing deadly strike can do bout this.

I have been thinking bout this build, so far this should be it.

2/20/2 circlet

2/10fcr amulet

Viper

Spirit 45 base res shield

Oath (as main weapon, hello compromise!)

10fcr 24 fhr(is it possible under lvl 49?) belt

TO gloves

Raven frost ring for cbf and perm cold sorb

Soj

Boots: contemplating some 30/10/cold light res rares, or sanders Riprap boots (ar, frw, stats) or probably tearhaunch. +2 vigor which adds to both damaging skills, 1- res, stats, frw. Sounds perfect for build.

With this setup u wont have to switch for weapon, which can be annoying I understand.

FCR: 125 fcr

FHR: 79 withouyt rares, 89 with rare boots. So bp of 86 should be reachable.

Skillwise:

Max hammer, Max Vigor (bonus to charge and hammer), 1 point into salvation, rest into concentration, not charge. Concentration helps hammer and helps charge damage.

Inventory should consist of 10 pala combat skillers, with 10 small charms with AR. U might even go pala dext combat skillers for the AR.

Damage wise u will look at this:

Hammer: 4.4 K = around 720ish PVP damage. 1-2 hit KO vs most LVL 49.

Charge damage will be round: 3.3k to 5.3k charge, which translates PVP into 550 to 900 damage.

U should be able to jost joder hammers and while people dont expect it, just charge the *** out of someone. In my opinion fun char to play. Hammers making you invincible for anything incoming, charge for anything that does not want to come in.



Only problem.. is AR

How much Do i need? I cant use Angelics set without sacrificing raven frost. (10fcr on ammy) I could use a 10 fcr ring, but then again I wont have freeze.. Priority nymber one is getting enough AR without using angelics.

However angelics etc can still be stashed just for those battles where u reall y really need it (lowhosters), but in normal gameplay I dont want to use Angelics.

So ow much AR is needed for Sosos and other running and shooting chars?

With setup you will have 3 sockets left, those can bo socketed with some AR jools to get a little boost. Maybe switch 4 skillers for the AR charms.



I will have around 3k AR which is WAAAAAAAAAAy to little.

Charge with blessed aim? Every AR bonus is multiplied by 5. Will have around 5-6k ar. With the extra charms, i will have around 7-8 k AR. Without bessed aim, every AR point is multiplied by 2.5 Sp with GC AR u will have 4-4.5k ar.





For switch im considering a nice Insight. AR, critical strike etc. For the times you really really really need it. Plus u can use it to heal. Makes u able to "live" in the blood more like the rogue u are!

Make it in eth insight for that extra dmg, and keep 1-2 copies in stash. Its cheap anyways. Partizan is the way to go.

What u think?|||looks good i have a few thoughts though.

i think you probably are underestimating some 49's life when you say one to two hit them. you have to take in to account that like lvl 30, some of the standard gear has MDR which will lower your damage a bit. also remember that many people start out with filling their inventory with small lifers instead of skillers. some builds wouldnt even use skillers. using 20 life smalls, they can get 800 life on top of what they already have. this doesnt take into account barbs which will have far more life.

i'd also suggest that 10 skillers may be great for damage, but you might be losing out on flexibility. you can get res, life, and AR from charms. maybe 5 skillers and mix of smalls with all that.

bonuses to specific skills wont help synergy. tearhaunch wont help your damage. i'd say sanders or IK boots (may be too heavy) for some of the AR you want. waterwalks if you get AR elsewhere. rares may be your best bet over all, however.

i'm not sure, but i think 10fcr/24fhr can be less than 49.

insight is a great idea. if you want a low requirement one dont forget that you can put it into staves too. runestaff in particular has nearly nothing for reqs and has ~9 damage less average damage than a partizan.|||yes 10fcr 24fhr 50life 20mana is possible on 49

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