The Dark Grey table list the "possible" intervals for the defending player's resists and sorbs that have to go in the Green table. The damage from attacking player goes in the Yellow table. Then the damage is calculated and listed in every "step".
The formulas are quite simple since each step is calculated in a different cell. Poison damage is calculated in a simplified way (but looks correct). It doesn't calculate damage from attacking player, it needs to be taken from LCS or one of the many skill/damage calculators.
I have to add a charms poison damage column (that doesn't have PvP penalty) and add OW.
A question: Are other sources of damage from inventory also bugged?
I haven't add the chance/time to test in-game if results are 100% correct. From the small number of tests, it looks good.
My goals are, 1) easily calculate damage received with a certain builds and then 2) list most builds damages. After all that 3) see which builds are completely crippled against high resists and sorbs (and try making rules to prevent that).|||quite nice calc, youve done some great job
from what i checked now, the pdr/mdr rollover isnt implemented (and probably shouldnt be)|||there is definitely pvp penalty for poison, also it doesnt look very nice, look around for onderduiker's poison calculator.
mana loss from es looks nice but its useless if there are no additional info about rolling over ES and taking no ES damage.. example if mana loss is higher than ur max mana, you are taking full (non-absorb) dmg, even if you have ES still on - like meteor is good example where the numbers listed from your calc are far from real damage taken.. this could be implemented but invested time is probably not worth it..
it needs badly min-max dmg for those damage sources|||Hey, thanks for the input

Black Lotus,
That's a good point.

Saesa,
Yes there's PvP penalty for poison. I just mentioned that poison charms do not, from what I've read from several sources.
The poison damage calculations are simplified, nothing like onderduiker's. It only accepts one poison source so it just needs to multiply/divide poison length and poison damage over that length, if I understood correctly poison mechanic.
Apart from that, it can be wrong anyway ^^ Did you test poison damage?
Well, ES mana rollover is a case of something simple to implement and I might add it. But the idea is to keep this simple anyway, give damage and a general idea of what might happen in duel, damage wise. That's why I didn't add frames between attack, life and mana regeneration and number of hits till KO.
For min-max damage, we can list min dmg first and max dmg later, but I might add it if I'm working on the excel later.|||I found this... http://diablo2.ingame.de/tips/calcs/damcalc.php
Same thing, but prettier, probably working better, but... outdated

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