[:1]I'm always trying to think of builds I haven't done before and this seemed like it could be interesting and a good solution to the age-old problem of zealots being a relatively inflexible build. Standard zealot skill layout, with this gear:
Coa (for all the reasons anyone ever uses it)
Enigma
35% paladin spirit
Arach
Magefists or trangs
2x Ravenfrosts
Metalgrid
Grief zerker
Waterwalks or maybe gores
Gets you to a solid 75 fcr, 4 frame zeal, and 86% fhr if you add a charm of any kind (85% otherwise). Would this work well? Is it something already conceived that I haven't seen?|||Use trang gloves, gores, hl, grief pb. Rest is fine.
The build is nothing new or revolutionary, tele zeal has been used by many for a long time.
And it is definately an alright build. Alot of fun in pubs if you ask me.|||Why would I use grief pb? I can hit four frames just fine with a griefz and it has a longer range which is good for casters. And I might use highlords vs some casters but I like to keep my ar and resists up. Good to know it's been done successfully before though.|||Pb because it doesn't break and because you'll have stacked ias with it. And sorry but not using hl is like, the most fail thing you can do. The ds does insane things for your damage. You'd be a thousand times better off getting the resists from charms. Besides, hl has 35 lr which is pretty much the most important one. And you should have enough ar already, not to mention the fact that it, too, can be gotten from other places. You'll mostly duel low defense casters, the only ones you would need ar against are hammerdins and barbs and their def isn't even that high. Smiters will own you either way so it doesn't matter.|||Quote:
Why would I use grief pb? I can hit four frames just fine with a griefz and it has a longer range which is good for casters. And I might use highlords vs some casters but I like to keep my ar and resists up. Good to know it's been done successfully before though.
If you tele, you don't worry about range.|||True, I suppose. Res charms are expensive though. I'll have to see how my resists stand without metalgrid. Of course it's not like I can afford the berber coa that this build should have either so it's kind of a moot point.|||Well, res depends on the shield, but I only just noticed the combo of CoA and Spirit. What base, and do you get max block easily still?|||For spirit I was hoping a sacred targe base, in which case I get max block with 155 dex at level 90 assuming a level 30 holy shield, which is quite doable. Would you suggest a different helm? I'm open to ideas, since a coa with worthwhile dr is kind of prohibitively expensive.|||CoA is fine...if you duel melee. You don't have the DR or block to duel other melee. You won't have as much defense as normal, and block will definitely be a factor there.
If dueling casters, Spirit is fine in any high res base, but the CoA is obsolete. IDK enough about them to suggest an optimal choice, but I know you won't need DR there.|||Quote:
CoA is fine...if you duel melee. You don't have the DR or block to duel other melee. You won't have as much defense as normal, and block will definitely be a factor there.
If dueling casters, Spirit is fine in any high res base, but the CoA is obsolete. IDK enough about them to suggest an optimal choice, but I know you won't need DR there.
Coa is nice against windies, barbs, ghosts, and wolves.
Shako is nice against casters, but it's just so fugly.
And actually Kira's with a good jewel in it is nice for stacking resists.
No comments:
Post a Comment