Monday, April 16, 2012

Help me out with my WW/Trapper Hybrid

I feel totally ineffective in every duel ever so far, and I need as much advice as I can get. I mostly need someone to give me some constructive advice on my gear, if my build is sound, and also information about where I can get some helpful practice in-game as well without just dying over and over again.

Be kind, I'm just days new to PvP and I'm on a budget. No *ahem* "gosu" gear for me, I can't shell out 82 ists for insane rings/amulets/etc. If crazygonuts good gear makes all the difference, I need advice on how to win at least . . . say, 33.3% of the time on a relative budget for now.

My gear:

Um'd Shako

Mara's 23

Enigma

Chaos Ferals +2 BS +1LS

White Suwayyah +3LS +2Fade

Trag's Claws

Arach's

Nat's Boots

+10%FCR ring

244/20 Raven

Maxed resists in hell w/ Anya's bug



My build:

HP: around 1800

MP: around 475

Skill + <w/ gear & charms>

1 Dragon Flight <11DF>

11 Fade <27>

2 Mind Blast

1 Shadow Master <17>

5 CB Sentry

Max Lit Sentry <34>

Max Death Sentry

Max Venom <36>



I know my gear is far from optimum, I'm seeking some Shadow Dancer's right now and a CtA is still out of my reach money-wise. My FCR needs to be upped with jewelry + tiara to hit that breakpoint. I've got the 48 FHR breakpoint covered. My block is at 50% right now and my DR is around 35.

I've read several PvP guides for my build. I've practiced in private many times against a WW barb, just a PvM barb, and took a couple short tours in some public duel games, and the results were very frustrating. Some more detailed and personal advice would be very much appreciated, especially now that 1.13 has started and things are just getting going in a new season.|||Hybrids are going to have a very bad time on a budget. But...





One problem is missing FCR. You hit the 42 BP, but 65 is the effective min. A plain 2/20 circlet (magic with 2 sockets) is the easy way to get the missing %. The rings and amy are both fine. Sockets can be Ber's. Get those only if you can get or need if you fight melee often. Otherwise, Ums or Jewels. More on Jewels later.



A low CTA (even +1 BO) is a cheap way to drastically improve your life. Depending on charms, you could hit high 2 - 3K, which is enough to some what get by if you play carefully.



Another problem is IAS. Assuming you're WSM bugging these two, you're 7% IAS off from hitting max trap speed.

Naturally, the plain needs to change. I suggest making a Chaos out of it and getting a Runic Fury. When WSM bugging with that and a Suwayyah, you need no more IAS (don't require jewels).





Speaking of...if you keep the Feral's, but make it into a Fury, you'll need 2% IAS. An IAS Jewel in the helm can cover this.







Practice wise, you'll be doing best vs casters. Practice vs these and focus on stun locking. Once you feel comfortable, move onto Hdins and smiters practicing how to avoid them.

Unfortunately, the only way to get better is to die quite a bit. Once you get used to the char and get used to how the opponents act and react, you'll get good with name locking, stunning and whirling.

The biggest thing to focus on is stun.|||Tienje's guide set me up for a world of fun when I was rolling my ghost. I'm not a big fan of hybrid, I'd rather rock a ghost or a trapper instead. I find it kinda funny how you've got an enigma but a cta is out of reach at the moment.

A cta/spirit or cta/lidless is a pretty standard switch. Against a barb you're typically going to be hurting unless they're frenzy or otherwise poorly geared. As sass said, it's an anti-caster build, and I know I've taken down many a caster with my ghost, as well as zons, my favorite target, since they're the easiest to stunlock.

You don't need shadow dancers. Like Sass said, 65FCR is a min requirement, hence why hybrid isn't good on a budget since you'll typically be dual-claw. Even my pvm trapper pvp'd pretty well, and she hit the 102 - my ghost was at the 65.

Lastly, like Sass said, the most important thing to learn on a ghost is the stun. When your opponent is stunlocked, that allows you do to damage while they can't return the favor. It's also a lot harder to stunlock with LS traps and MB as it is a single WoF and MB.|||I sold a ton of things and made up for everything mentioned on here. Chaos/Fury, nice 2sox +2 FCR tiara, skillers with +life, CtA. At this point, my gear seems at least sufficient.

This is my first PvP char, so I really have no basis for comparison: do Assassins in PvP have a very steep learning curve? Sass mentioned that dying was necessary to learn much, but its pretty discouraging to have a low win percentage =/

Above all, thanks for the input.|||Don't focus on win / loss ratio, especially when starting pvp. You'll learn at your own pace without having to worry about if you lose or not. But of course, the goal is to get better ;P



Sins do have a step learning curve. They have a lot going on with hot keys especially. If you're familiar with sins from pvm, it'll be more natural in pvp.



You have to keep traps active, mind blast to get them stunned (this required name locking skills), keeping the shadow active, teleporting wisely to avoid rushing into projectiles yet getting near enough to stay on screen, and even whirling to keep them stunned as well.

Mostly, it's getting used to juggling 4-5 skills at once while controlling the opponent.|||Quote:








Don't focus on win / loss ratio, especially when starting pvp. You'll learn at your own pace without having to worry about if you lose or not. But of course, the goal is to get better ;P



Sins do have a step learning curve. They have a lot going on with hot keys especially. If you're familiar with sins from pvm, it'll be more natural in pvp.



You have to keep traps active, mind blast to get them stunned (this required name locking skills), keeping the shadow active, teleporting wisely to avoid rushing into projectiles yet getting near enough to stay on screen, and even whirling to keep them stunned as well.

Mostly, it's getting used to juggling 4-5 skills at once while controlling the opponent.






The main reason sins are my favorite pvm/pvp characters is exactly that, they do have a lot going on. Which for me makes them interesting vs for example a bvc/bva, or a sorc, hdin, etc. Sins are definitely harder to learn, especially if you're new to the pvp aspect, even more so if you're new to pvp in general.

I would definitely say hotkey mastery is one of the first, and important, if not most important things to learn on a sin, pvm or pvp. Without it, you'll only end up frustrated. I would strongly recommend the ghost over the hybrid (if I didn't mention that already), not only does Tienje provide a wealth of information in his guide, I found it to be the most rewarding for me, and that's comparing it to my experience with just about all the main pvp builds out there.|||Since you don't have +3 venom on your claws, you might want to consider also 2 x +6 venom claws for prebuff. That will add +12 Venom in total.

Against Barbs, play as a trapper ( since you had trouble with them )

Against very fast casters, play as a Ghost.|||Quote:








Since you don't have +3 venom on your claws, you might want to consider also 2 x +6 venom claws for prebuff. That will add +12 Venom in total.

Against Barbs, play as a trapper ( since you had trouble with them )

Against very fast casters, play as a Ghost.




As I believe I previously mentioned, decently built barbs will be the bane of your existence, as they do most of what you do, only with more life, and damage. Technically a trapper can handle it all, but a ghost is just more fun.|||a hybrid can swap to a 102/86 maxblock setup with bos which will give you the edge over barbs. you need some tweaking though, which could be too expensive if one doesnt want or isnt able to spend a lot on the char.

you will have a bit lower damaging traps and only a lvl1 mb, but the matchup will still be in the sins favour.

ghosts have their advantages over hybrids, esp vs casters (necro in particular). however, i consider hybrids better against paladins, assassins and barb, and those are very common classes. and you will still do good against casters, only necros are really tough for a hybrid, mostly due to lack of a maxed mindblast.

i think hybrids have become stronger since a lot of them use circ/hl/high dmg claw setups most of the time. so their ww damage isnt that much worse anymore compared to ghosts. makes them more balanced.

ghosts play kind of different, though, and are of course still great chars. i wouldnt say that you shouldnt play hybrid because ghosts are better, since that is not the case.

its more about preferance.|||My only issue with the circ/hl build is that it's pretty hard to get capped on dr without berx2 in the circ

Would you guys recommend maxed claw mastery over a trap synergy with hybrids these days?

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